- Apr 23, 2018
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DarkGod authored
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- Apr 19, 2018
- Apr 17, 2018
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DarkGod authored
Clarified online event option with three states, if you had changed the setting you need to reapply it
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- Mar 21, 2018
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DarkGod authored
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- Nov 13, 2017
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DarkGod authored
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- Feb 12, 2017
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DarkGod authored
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- Jan 04, 2017
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DarkGod authored
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- Nov 12, 2016
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DarkGod authored
Major update to many player dolls tiles! You will now look better and more different with each piece of equipment you wear! New game option in Misc section to show or hide cloak hoods (off by default)
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- Aug 04, 2016
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DarkGod authored
Fixed Swap Tinker option to not reset to enabled when the game restarts
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- Jan 10, 2016
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DarkGod authored
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- Jan 07, 2016
- Dec 24, 2015
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DarkGod authored
New option to make a small flyer with talent icon&name upon talent use, for both player and NPCs; disabled by default
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- Dec 23, 2015
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DarkGod authored
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- Dec 11, 2015
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DarkGod authored
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- Nov 30, 2015
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DarkGod authored
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- Oct 23, 2015
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Samuel Wegner authored
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- Sep 18, 2015
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DarkGod authored
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- Sep 16, 2015
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DarkGod authored
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- Sep 15, 2015
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DarkGod authored
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- Sep 07, 2015
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Hachem_Muche authored
This revises the way Actor resources are handled to allow them to be defined in one place (at tome.load), simplifying their definition, eliminating the need for most hooks to handle them, and making them easier for the AI to manage properly. Engine: ActorResource:defineResource can now take a parameters field that merges additional information into the definition. An extra check is added to prevent redefining an existing resource. Defining a new resource now defines the string fields getFunction, getMinFunction, getMaxFunction, incFunction, incMinFunction, incMaxFunction to allow indirect reverence to the correct resource functions from the definition. Added support for an invert_values flag (resource increases when used), and sustain_prop and drain_prop fields for sustained talents. This allows the module code to loop through all the defined fields/functions when checking for the corresponding properties in actor and talent tables. ToME: Hard coded resource references have been replaced with a loop checking all defined sustains for: Actor:act (canceling sustains) Actor:resetToFull (will replenish all defined resources by default) Actor:checkPool, Actor:learnPool, Actor:learnTalent, Actor:unlearnTalent, Actor:preUseTalent, Actor:postUseTalent, Actor:getTalentFullDescription This eliminates the need to use the hooks/callbacks in these functions for (almost) all defined resources. Added comments in tome:load explain for addon developers how to create resource definitions to take advantage of these changes. Resource definitions can set .hidden_resource = true to prevent display in various player interfaces. Resource definitions have a .color ("#COLOR#") field set to display resources with a consistent color in various places. Updated the Classic and Minimalist uisets and the CharacterSheet to look through the list of all defined resources for resource values to display. Classic uiset: Fixed some formatting problems that were causing some resource values not to display properly. Added some variables to make resizing the player panel easier in the future. Added the log_lines parameter to the Game Options menu. Minimalist uiset: Reformatted resource graphics/text to be more clear and to avoid unreadable text. The ui will go through a series of default checks to search for appropriate graphics for each resource. The general tab of the CharacterSheet has been adjusted to provide room for more resources and will now display their regeneration values. Added/updated tooltips for several ui elements.
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- Mar 08, 2015
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DarkGod authored
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- Mar 05, 2015
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DarkGod authored
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- Mar 02, 2015
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DarkGod authored
New gameplay option to auto-validate the default target; thus requiring only one keypress to fire a talent
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- Feb 06, 2015
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DarkGod authored
Added a small gestures tutorial when first gesture is made
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- Feb 03, 2015
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DarkGod authored
Added an option to not use tilesets, for very crapper GPUs/Drivers
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- Jan 22, 2015
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DarkGod authored
Added an option in Game / Online to open most links in the external browser instead of the internal one
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- Jan 20, 2015
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DarkGod authored
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- Jan 01, 2015
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DarkGod authored
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- Dec 31, 2014
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DarkGod authored
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- Dec 16, 2014
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Alex Ksandra authored
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- Oct 09, 2014
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DarkGod authored
Disabled the animated background on the main menu, it was always lagging behind in terms of prettiness New FontPackages engine class, lets easily define and switch "themes" of fonts Switched to a new default font, the previous one is still available in the GameOptions as the "web" one
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- Aug 30, 2014
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Grayswandir authored
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- May 20, 2014
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DarkGod authored
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- May 19, 2014
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DarkGod authored
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- May 06, 2014
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DarkGod authored
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- May 05, 2014
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DarkGod authored
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- Apr 20, 2014
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DarkGod authored
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- Jan 16, 2014
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DarkGod authored
yay
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