- Mar 09, 2017
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- Jan 04, 2017
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DarkGod authored
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- Jul 30, 2016
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Hachem_Muche authored
Fixed a bug in ActorTalents:useTalent to correctly return the results of the talent action, activate, or deactivate code instead of the coroutine (co_wrapper) result (which normally always returns true). The return value now correctly reflects talent success or failure, allowing AIs to try other actions when the talent code aborts. (Not addressed in this commit.) useTalent will automatically rollback log messages from aborted talents. (i.e. no more "Monster rushes out!" spam when the Rush talent is attempted inside of minimum range) Fixed a bug that was allowing NPC's to bump attack without enough energy. Added some on_pre_use functions to staff-combat talents.
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- Jan 07, 2016
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DarkGod authored
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- Jan 22, 2015
- Jan 20, 2015
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DarkGod authored
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- Jan 01, 2015
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DarkGod authored
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- Nov 03, 2014
- Nov 02, 2014
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DarkGod authored
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- Oct 09, 2014
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DarkGod authored
Disabled the animated background on the main menu, it was always lagging behind in terms of prettiness New FontPackages engine class, lets easily define and switch "themes" of fonts Switched to a new default font, the previous one is still available in the GameOptions as the "web" one
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DarkGod authored
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- Sep 23, 2014
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DarkGod authored
New hook "Boot:loadBackground" Addons can add a new splashscreen by having a special boot-screen folder
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- May 21, 2014
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DarkGod authored
(not complete yet) added soem code to handle friends, not complete
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- May 08, 2014
- May 07, 2014
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DarkGod authored
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- Apr 17, 2014
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DarkGod authored
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- Mar 20, 2014
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DarkGod authored
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- Mar 17, 2014
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DarkGod authored
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- Jan 16, 2014
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DarkGod authored
yay
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- Jan 07, 2014
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DarkGod authored
If the stone wardens addon can not be enabled due to failed login, savefile loading will abord instead of damaging it.
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- Dec 23, 2013
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DarkGod authored
The game will detect if it was not started sucessfully (up to the main menu) last time it was run and automatically enable safe mode in this case
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- Nov 22, 2013
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DarkGod authored
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- Nov 21, 2013
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DarkGod authored
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- Nov 20, 2013
- Nov 19, 2013
- Nov 18, 2013
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DarkGod authored
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- Nov 15, 2013
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DarkGod authored
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- Nov 07, 2013
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DarkGod authored
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- Nov 06, 2013
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DarkGod authored
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- Sep 19, 2013
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DarkGod authored
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- Sep 17, 2013
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DarkGod authored
Added two new hooks to the boot module "Boot:load" and "Boot:run"
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- Feb 20, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 30, 2012
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dg authored
For 10 fortress energy you can now ask the Fortress Shadow to upgrade your Cloak of Deception so that removing it does not remove the living illusion git-svn-id: http://svn.net-core.org/repos/t-engine4@6295 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 25, 2012
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dg authored
Added a --safe-mode flag, if the game is ran this way it will start in 800x600 windowed with as much graphical things disabled as possible git-svn-id: http://svn.net-core.org/repos/t-engine4@6219 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 21, 2012
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dg authored
New "video" option in the boot menu: Censor boot; (on by default), when disabled it allows to select between all boot images git-svn-id: http://svn.net-core.org/repos/t-engine4@6180 51575b47-30f0-44d4-a5cc-537603b46e54
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