- Feb 23, 2015
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Eric Wykoff authored
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Eric Wykoff authored
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DarkGod authored
More fixes more tw stuff too
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
fix attenuate description
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Eric Wykoff authored
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Eric Wykoff authored
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- Feb 22, 2015
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DarkGod authored
Small fixes Thar you go.
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Eric Wykoff authored
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Eric Wykoff authored
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Alex Ksandra authored
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Alex Ksandra authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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DarkGod authored
Fixing NPC target passing from exploding the game *shakes my fist at Hachem_Muche* players can have ai_state but don't have aiSeeTargetPos!
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Alex Ksandra authored
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Alex Ksandra authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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- Feb 21, 2015
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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DarkGod authored
Save my effects Currently, in the early game save duration reduction is almost always zero, regardless of save values. This is because the effect durations are low. This proposed change makes rounding more beneficial to players, making it random based ont he fractional part, so players see duration reduction at least sometimes.
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DarkGod authored
Npc target passing fixes Hostile NPC's will not randomly agro other NPC's at long ranges. NPC's will alert each other to the player more freely (and at greater range based on game Difficulty), so that they don't ignore the player when their allies are killed right next to them. Player summons will not target Cold Flame Traps when they are damaged.
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DarkGod authored
Remember traps&events Makes known traps and event generated terrain effects remembered on the map and minimap (with distinct colors for each). Fixes some bugs that were causing the nice tiler to overwrite modified grids for some events. Makes overlapping event terrain effects behave nicely. Adds "Lua inspect [Trap]" to the map menu in debug mode. Note: May need new particle effects to make remembered area effects out of LOS look better.
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DarkGod authored
Charm power descriptions Updates the power descriptions of charm powered boots, cloaks, light-armor, mindstars, and staves to be more descriptive. Minor bugfix to Object:getUseDesc to reference the correct actor Updated resolvers.charm to allow specifying additional .use_power fields.
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DarkGod authored
Small fixes Mainly concerning reshape weapon-armour so auto-reshape is not such a costly thing and works more normally via callbacks and not via black magic.
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DarkGod authored
Randart egos fix Fixes a problem with ego definitions possibly not being loaded during randart generation.
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DarkGod authored
More fixes balance tweaks etc.
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