- May 07, 2020
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DarkGod authored
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- Apr 30, 2020
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DarkGod authored
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- Apr 29, 2020
- Apr 24, 2020
- Apr 23, 2020
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DarkGod authored
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- Apr 22, 2020
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DarkGod authored
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- Apr 21, 2020
- Apr 17, 2020
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DarkGod authored
make sleep dragons neutral & make forced unique Your summons won't aggro it uncontrollably, also make its reward more alluring. See merge request !633
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DarkGod authored
weapon_recurse bugfix This is the cause of an interaction between Flexible Combat and weapon `attack_recurse` that may cause infinite recursive attack Cause of this problem: Currently, recurse attack will not check if current weapon have `attack_recurse` property. Also, this mechanism use `self.__attacktargetwith_recursing = nil` to mark attack recurse haven't been started / have been ended. Flexible combat is triggered before recurse attack So, a flexible combat unarmed attack can consume `self.__attacktargetwith_recursing`, while the later triggered attack thinking we are starting a new attack, recurse again. You can test this with Flexible Combat + Razorlock. This is a quick fix, howevr while considering while using the old `if self.__attacktargetwith_recursing or (weapon and weapon.attack_recurse) then` design may also need discussion. See merge request !631
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DarkGod authored
unify shield_factor Unify `* (100 + (self:attr("shield_factor") or 0)) / 100` call across the whole game into `Actor:getShieldAmount` call to make it more easy to track and help avoid bugs. See merge request !632
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DarkGod authored
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DarkGod authored
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- Apr 14, 2020
- Apr 09, 2020
- Apr 08, 2020
- Apr 07, 2020
- Apr 06, 2020
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DarkGod authored
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- Apr 03, 2020
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DarkGod authored
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- Apr 01, 2020
- Mar 31, 2020
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DarkGod authored
Enabled "WASD" movement (with an option to turn it off, and keybinds anyway). The big difference to normal movement is that it responds to key *release* and can combine directions. So you can do diagonal movement with just 4 keys by pressing two at the same time
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- Mar 27, 2020
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Otowa Kotori authored
Your summons won't aggro it uncontrollably, also make its reward more alluring.
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- Mar 25, 2020
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DarkGod authored
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- Mar 23, 2020
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Otowa Kotori authored
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Otowa Kotori authored
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- Mar 22, 2020
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Otowa Kotori authored
This is the cause of an interaction between Flexible Combat and weapon attack_recurse that may cause infinite recursive attack
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- Mar 20, 2020
- Mar 19, 2020