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  1. Apr 22, 2018
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  3. Apr 20, 2018
  4. Apr 19, 2018
    • DarkGod's avatar
      privacy policy · c72caeb6
      DarkGod authored
      c72caeb6
    • DarkGod's avatar
      crypt · 69dea27a
      DarkGod authored
      69dea27a
    • DarkGod's avatar
      moar · 5840a58a
      DarkGod authored
      5840a58a
    • DarkGod's avatar
      heh · 1a943805
      DarkGod authored
      1a943805
    • DarkGod's avatar
      Merge branch '1.5.6Tweaks' into 'master' · 1b17cbd5
      DarkGod authored
      Remove melee retaliation from 1.5.6 randarts
      
      I've suggested this before but its a big enough issue that I'd like to argue the point again.  This stat is vastly overused, it arbitrarily punishes melee and forces people to mouse over enemies to avoid dealing massive damage to themselves.  It should be limited to things where it is thematic and therefore expected.
      
      The reason I think this should be done for 1.5.6 instead of waiting for 1.6 is the 1.5 change that made randarts not suck had the side effect of amplifying this problem, especially early game.  Randbosses are guaranteed to spawn with a rare, and its very possible for 1 rare to spawn with 2+ sources of melee retaliation damage.  This results in a boss that is not only extremely annoying or threatening for a wide variety of builds but drops an item that has stats nobody wants.  Not fun.
      
      As a final point, these properties result in a *lot* of combat log spam.
      
      If we must keep these properties I strongly suggest removing them for now and revisiting the issue in 1.6.
      
      See merge request !493
      1b17cbd5
    • DarkGod's avatar
      for the true paranoid · b6b2fe49
      DarkGod authored
      b6b2fe49
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