- Jan 19, 2017
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DarkGod authored
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- Jan 13, 2017
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DarkGod authored
Storm Fury now has a unique tile
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- Jan 06, 2017
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DarkGod authored
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- Jan 04, 2017
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DarkGod authored
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- Dec 20, 2016
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DarkGod authored
Staves accuracy bonus is now halved for short staves
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- Nov 12, 2016
- Oct 16, 2016
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Hachem_Muche authored
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- Oct 07, 2016
- Sep 06, 2016
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Hachem_Muche authored
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Hachem_Muche authored
Buffed quick, supercharged, and overpowered charm egos a bit (better cooldowns) and fixed a bug that was causing them not to stack properly or be resolved with randarts. Fixed a bug causing multiple charm_on_use fields not to resolve correctly. Buffed/fixed some charm egos that were incorrectly penalizing talent cooldowns. Updated the AI tactical weights for charm egos that restore resources.
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- Aug 05, 2016
- Aug 04, 2016
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Sheila authored
Added unarmed on-hit Cursed talents for Ruthless Grip so brawlers won't be so sad. Lowered the healing mod malus from -20% to -10% so it will be a safer choice. Slight increase in price and slight decrease in base power and on-hits to balance it out with its new talents.
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- Aug 03, 2016
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Sheila authored
Revamped Spellblade. Changed level range from 40-45 to 35-50 to hopefully see it drop more often. Gave it a chance to cast one of the tree beams from archmage to give it more thematic flavor and usefulness, changed the added damage types to match said beams. Removed APR because +2 is pointless, increased damage mods to 30% from 18%, and spellpower/magic slightly to compete with staves.
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Sheila authored
Black Mesh now has a 100% chance to pull in the attacker to reinforce its identity (only once per turn), clarified the on-block tooltip to let people know what it really does. Stamina regen is gone and replaced with Wil and lower fatigue to fit Nature-powered more thematically, and because tentacles shouldn't be that heavy. Resists adjusted slightly. Base block and damage values no longer random and are higher values to be worthwhile for an artifact of the tier.
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Sheila authored
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- Aug 02, 2016
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Sheila authored
Black Mesh now has a 100% chance to pull in the attacker to reinforce its identity, clarified the on-block tooltip to let people know what it really does. Stamina regen is gone and replaced with Wil and lower fatigue to fit Nature-powered more thematically, resists adjusted slightly. Base block and damage values no longer random and are higher values to be worthwhile for an artifact of the tier.
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Sheila authored
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Sheila authored
Fire Dragon Shield now has a 30% chance to cast level 2 Fire Breath on your foes in radius 6, possibly stunning them. Added 15% fire affinity for flavor and usefulness.
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Sheila authored
Changed Scale Mail of Kroltar's activable from Lv 3 Inferno (Archmage skill) to Lv 3 Devouring Flames (Wyrmic skill) for flavor, slight increase in utility!
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Sheila authored
Dragon Helm of Kroltar now has +5 wil, +10% phys/fire damage, 0.2 Fire drake aspect mastery. Changed activable to level 3 bellowing roar for flavor and usefulness. Changed to properly use armor training 1 instead of 3 as all other helms do for consistency, it pairs with mail armor anyways. Set bonus gives an additional +14 luck for a total of 10.
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- Jul 29, 2016
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Sheila authored
Crooked club no longer unreliabe, battle call is now level 2 and an activable. Physical Repulsion on crit changed to regular Physical.
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- Jul 28, 2016
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Sheila authored
Skin of many gets +30% blindness immunity instead of fear for undead, as they're already fear immune.
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- Jul 27, 2016
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Sheila authored
Mighty Girdle base cost down to 150 from 350
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- Jun 13, 2016
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DarkGod authored
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- May 27, 2016
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DarkGod authored
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- Feb 28, 2016
- Feb 19, 2016
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DarkGod authored
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- Feb 12, 2016
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stuntofthelitter authored
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stuntofthelitter authored
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- Jan 27, 2016
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DarkGod authored
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- Jan 26, 2016
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stuntofthelitter authored
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- Jan 10, 2016
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DarkGod authored
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- Jan 07, 2016
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DarkGod authored
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- Jan 04, 2016
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DarkGod authored
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