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  1. Jun 11, 2011
  2. Jun 07, 2011
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  11. Feb 19, 2011
  12. Jan 25, 2011
  13. Dec 31, 2010
  14. Dec 28, 2010
  15. Dec 16, 2010
  16. Nov 22, 2010
    • dg's avatar
      The game now computes "keyframes", those are the number of reference frames... · 55d17841
      dg authored
      The game now computes "keyframes", those are the number of reference frames displayed. Simply this means that particles effects and such that are dependant on being called 30 times per seconds now work independantly from actual FPS.
      Game:display() now receives a "nb_keyframes" parameter, it should be passed to to the map an other such things (see the example module, it is easy to update, although technically not needed)
      Requested FPS can be changed in the video options
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@2007 51575b47-30f0-44d4-a5cc-537603b46e54
      55d17841
  17. Nov 21, 2010
  18. Oct 27, 2010
  19. Oct 25, 2010
  20. Oct 08, 2010
    • dg's avatar
      Thieves in the second level of the merchant quest can not be moved around anymore · 8aba9c55
      dg authored
      Modules required engine field is now strict: it will only use this engine, no others
      The game now supports multiple versions of the engine and of modules.
      There is a "Update All" option in the main menu that will download updates for all installed modules, and update the engine if they require it
      Savefiles are now tagged with the module version that created them, they will not be available if that version is not installed and will load with that version, even if it's not the newest one
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@1467 51575b47-30f0-44d4-a5cc-537603b46e54
      8aba9c55
  21. Sep 01, 2010
  22. Aug 24, 2010
  23. May 16, 2010
  24. Apr 01, 2010
  25. Nov 24, 2009
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