- Jun 11, 2011
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dg authored
If modules list only contains one entry it is auto selected git-svn-id: http://svn.net-core.org/repos/t-engine4@3619 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 07, 2011
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dg authored
bump to b29 git-svn-id: http://svn.net-core.org/repos/t-engine4@3600 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 31, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3499 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 19, 2011
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dg authored
When the player has the transmogrification chest a new "Transmogrify" option is available in the inventory item menu git-svn-id: http://svn.net-core.org/repos/t-engine4@3409 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 25, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3275 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 08, 2011
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dg authored
Using timetravel spells will not break the ingame chat git-svn-id: http://svn.net-core.org/repos/t-engine4@3187 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 06, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3159 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 31, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3131 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 05, 2011
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dg authored
bump to 22 git-svn-id: http://svn.net-core.org/repos/t-engine4@2927 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 19, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2761 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 25, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2503 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 31, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2244 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 28, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2211 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 16, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2154 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 22, 2010
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dg authored
The game now computes "keyframes", those are the number of reference frames displayed. Simply this means that particles effects and such that are dependant on being called 30 times per seconds now work independantly from actual FPS. Game:display() now receives a "nb_keyframes" parameter, it should be passed to to the map an other such things (see the example module, it is easy to update, although technically not needed) Requested FPS can be changed in the video options git-svn-id: http://svn.net-core.org/repos/t-engine4@2007 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 21, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1992 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 27, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1639 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 25, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1625 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 08, 2010
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dg authored
Modules required engine field is now strict: it will only use this engine, no others The game now supports multiple versions of the engine and of modules. There is a "Update All" option in the main menu that will download updates for all installed modules, and update the engine if they require it Savefiles are now tagged with the module version that created them, they will not be available if that version is not installed and will load with that version, even if it's not the newest one git-svn-id: http://svn.net-core.org/repos/t-engine4@1467 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 01, 2010
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dg authored
Added core.game.setRealtime(freq) function to set the engine into realtime mode, calling tick() at the given frequency Added an example_realtime module that is an exact copy of example module but in realtime (the gameplay sucks it's not adapted) git-svn-id: http://svn.net-core.org/repos/t-engine4@1125 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 24, 2010
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dg authored
Added Map:checkAllEntitiesNoStop() taht will iterate over all entities no matter if a result is found Changed engine version to 0.9.10 (from 1.0.0), your module will not display anymore in the list until you change your init.lua accordingly git-svn-id: http://svn.net-core.org/repos/t-engine4@1053 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 16, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@640 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 01, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@486 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 24, 2009
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@36 51575b47-30f0-44d4-a5cc-537603b46e54
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