- Feb 20, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2774 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2773 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2772 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2771 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2770 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Profile system changed. There is now two profiles "offline" and "online". If the game module validates then data is saved into the "online" profile, if a connection is available (and account logged in), it will sync with the server. Otherwise data gets put into the "offline" profile. Things like unlocks and achievements will be loaded from both profiles when module is invalid and only from the "online" profile when it is valid. This means that is you have no internet connection you will play from the "offline" profile. If you have a connection you will play from the online profile, even if you are not logged in. (and it will sync later if you do). Data from "tained" module versions will never "bleed" online but data from online will always "bleed" offline, so you get the best of both worlds. This might sound a bit complex but it should Just Work(tm) git-svn-id: http://svn.net-core.org/repos/t-engine4@2769 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2768 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2767 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2766 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2765 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2764 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Seethe: gives more hate, shorter cooldown Dominate: Increased odds of success Life Leech: fixed (not percentage based) life gain, maximum total life gain per turn Rampage: Shortened duration Doomed: Increased damage for many talents to speed the pace of the game. git-svn-id: http://svn.net-core.org/repos/t-engine4@2763 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 19, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2762 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2761 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2760 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2759 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2758 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2757 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2756 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Alchemist Infusion talents now also turn all fire damage done into their elements, thus making Fire Alchemy much more viable git-svn-id: http://svn.net-core.org/repos/t-engine4@2755 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 18, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2754 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2753 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2752 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2751 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2750 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2749 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2748 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2747 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2746 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2745 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 16, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2744 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 15, 2011
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dg authored
Summoner's Jelly now absorbs 10% of all incomming damage and uses it to replenish it's master's equilibrium Summoner's Helly summon cost reduced git-svn-id: http://svn.net-core.org/repos/t-engine4@2743 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
All Summoner's summons now are not limited to 100/stats git-svn-id: http://svn.net-core.org/repos/t-engine4@2742 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2741 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Aim, Rapid Shot, Heave and Slow Motion sustain cost reduced Critical Shot replaced by Relaxed Shot, which replenishes stamina git-svn-id: http://svn.net-core.org/repos/t-engine4@2740 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Archers and Slingers now have the passtive combat training by default and the activet one can be learnt git-svn-id: http://svn.net-core.org/repos/t-engine4@2739 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Arcane Combat and Shadow Combat will not trigger if not enough mana, this preventing disabled other spells because of those git-svn-id: http://svn.net-core.org/repos/t-engine4@2738 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2737 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2736 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2735 51575b47-30f0-44d4-a5cc-537603b46e54
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