Skip to content
Snippets Groups Projects
  1. Oct 23, 2019
  2. Oct 20, 2019
    • DarkGod's avatar
      fix · 3ca2901a
      DarkGod authored
      3ca2901a
  3. Oct 03, 2019
  4. Sep 25, 2019
  5. Sep 19, 2019
  6. Sep 14, 2019
  7. May 04, 2019
  8. Apr 12, 2019
  9. Mar 20, 2019
  10. Feb 14, 2019
  11. Feb 13, 2019
  12. Feb 11, 2019
  13. Jan 20, 2019
  14. Dec 13, 2018
  15. Dec 09, 2018
  16. May 24, 2018
  17. Mar 21, 2018
  18. Mar 10, 2018
  19. Jan 14, 2018
  20. Dec 25, 2017
  21. Nov 19, 2017
  22. Jun 18, 2017
  23. Apr 12, 2017
  24. Mar 20, 2017
  25. Mar 10, 2017
  26. Jan 04, 2017
  27. Nov 10, 2016
  28. Sep 19, 2016
    • Hachem_Muche's avatar
      Cleaned up game log message rollback to only remove use messages and messages... · 26a364d1
      Hachem_Muche authored
      Cleaned up game log message rollback to only remove use messages and messages generated by the talent action/activate/deactivate functions when a talent fails to complete (i.e. returns nil/false).  This is controlled by a new flag, ActorTalents._silent_talent_failure that controls game log rollback. (Previous behavior is the default).  In ToME, setting NPC._silent_talent_failure=true and Player._silent_talent_failure=false removes messages for failed NPC actions but leaves them up for failed player actions.
      
      Fixed formatting of lua error output for errors originating inside coroutines external to the useTalent function.
      
      Updated the onTalentLuaError function to provide more information (to stdout) on talent failures, and added extra calls to ensure it is invoked by talent use errors.  Error info is saved to actor.talent_error (first error) and game._talent_error (first error for last actor to error out).
      
      engine.Game.tick will now save up to the last 10 lua errors (current tick only) in a table: game.errors (cycling index, retaining first-out and last-out errors) to make tracking down compound errors easier.
      
      Added the LUA_CONSOLE key-bind to the ShowErrorStack dialog (requires config.settings.cheat).
      
      Added a new logTalentMessage function to ActorTalents.lua (automatically called by useTalent unless silent) to handle basic talent use messages and overloaded this function for ToME's custom messages. (This permits useTalent to distinguish normal use messages from those generated by preUseTalent.)
      
      Added basic game log function stubs (logSeen, logPlayer) to engine.Game.  (Mostly for clarity, displaying expected arguments)
      26a364d1
  29. Feb 07, 2016
  30. Jan 10, 2016
  31. Jan 07, 2016
  32. Dec 06, 2015
  33. Oct 27, 2015
  34. Oct 18, 2015
  35. Oct 15, 2015
  36. Oct 13, 2015
Loading