- Oct 23, 2019
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DarkGod authored
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- Oct 20, 2019
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DarkGod authored
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- Oct 03, 2019
- Sep 25, 2019
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Gordon Acocella authored
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- Sep 19, 2019
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DarkGod authored
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- Sep 14, 2019
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DarkGod authored
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- May 04, 2019
- Apr 12, 2019
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DarkGod authored
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- Mar 20, 2019
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DarkGod authored
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- Feb 14, 2019
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DarkGod authored
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- Feb 13, 2019
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DarkGod authored
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- Feb 11, 2019
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DarkGod authored
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- Jan 20, 2019
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DarkGod authored
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- Dec 13, 2018
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DarkGod authored
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- Dec 09, 2018
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DarkGod authored
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- May 24, 2018
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DarkGod authored
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- Mar 21, 2018
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DarkGod authored
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- Mar 10, 2018
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DarkGod authored
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- Jan 14, 2018
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DarkGod authored
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- Dec 25, 2017
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DarkGod authored
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- Nov 19, 2017
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DarkGod authored
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- Jun 18, 2017
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Chris Davidson authored
# Conflicts: # game/modules/tome/data/general/stores/basic.lua
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- Apr 12, 2017
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DarkGod authored
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- Mar 20, 2017
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DarkGod authored
Chats that somehow end up being too tall for the screen now force to clip top so that controls are always visible
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- Mar 10, 2017
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DarkGod authored
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- Jan 04, 2017
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DarkGod authored
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- Nov 10, 2016
- Sep 19, 2016
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Hachem_Muche authored
Cleaned up game log message rollback to only remove use messages and messages generated by the talent action/activate/deactivate functions when a talent fails to complete (i.e. returns nil/false). This is controlled by a new flag, ActorTalents._silent_talent_failure that controls game log rollback. (Previous behavior is the default). In ToME, setting NPC._silent_talent_failure=true and Player._silent_talent_failure=false removes messages for failed NPC actions but leaves them up for failed player actions. Fixed formatting of lua error output for errors originating inside coroutines external to the useTalent function. Updated the onTalentLuaError function to provide more information (to stdout) on talent failures, and added extra calls to ensure it is invoked by talent use errors. Error info is saved to actor.talent_error (first error) and game._talent_error (first error for last actor to error out). engine.Game.tick will now save up to the last 10 lua errors (current tick only) in a table: game.errors (cycling index, retaining first-out and last-out errors) to make tracking down compound errors easier. Added the LUA_CONSOLE key-bind to the ShowErrorStack dialog (requires config.settings.cheat). Added a new logTalentMessage function to ActorTalents.lua (automatically called by useTalent unless silent) to handle basic talent use messages and overloaded this function for ToME's custom messages. (This permits useTalent to distinguish normal use messages from those generated by preUseTalent.) Added basic game log function stubs (logSeen, logPlayer) to engine.Game. (Mostly for clarity, displaying expected arguments)
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- Feb 07, 2016
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DarkGod authored
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- Jan 10, 2016
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DarkGod authored
New option to zoom the whole screen, for use on veyr high DPI screens where the game may look too tiny
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- Jan 07, 2016
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DarkGod authored
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- Dec 06, 2015
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DarkGod authored
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- Oct 27, 2015
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DarkGod authored
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- Oct 18, 2015
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DarkGod authored
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- Oct 15, 2015
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Alex Ksandra authored
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Alex Ksandra authored
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- Oct 13, 2015
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Alex Ksandra authored
also most code stolen from separator
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