- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4952 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 28, 2012
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dg authored
Fixed the "getTarget" bug after a talent bugs git-svn-id: http://svn.net-core.org/repos/t-engine4@4948 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Fix drag&dropping Prox Halfling Foot in the hotkeys git-svn-id: http://svn.net-core.org/repos/t-engine4@4942 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 26, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4932 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
A copy of the party is now uploaded to the server on a save (a real savefile of it, not a dump). For later fun uses! git-svn-id: http://svn.net-core.org/repos/t-engine4@4930 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4929 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 25, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4925 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4923 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 24, 2012
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dg authored
Improved the DebugConsole with suggestions by tiger_eye, edge2054 and Canderel, and implemented by yufra. Resizing the game does not require a (automatic) save & reload git-svn-id: http://svn.net-core.org/repos/t-engine4@4921 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4920 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 23, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4916 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 22, 2012
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dg authored
New addons configuration screen, to select/unselect which addons will load; can be used to enable addons with version mismatches too, at your own risk git-svn-id: http://svn.net-core.org/repos/t-engine4@4909 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 20, 2012
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dg authored
Ego generator will forbid an arcane/antimagic item and an arcane/nature one will be rarer (but still possible) git-svn-id: http://svn.net-core.org/repos/t-engine4@4901 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4896 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 19, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4888 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4887 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 17, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4883 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
font:draw() can take a new parameter to prevent displaying entities with an internal FBO and instead returns a table of entities to draw and their positions in the texture string git-svn-id: http://svn.net-core.org/repos/t-engine4@4882 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 16, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4880 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 15, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4877 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 14, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4874 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4873 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4872 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Hex-mode support added to the engine; a simple 'core.fov.set_algorithm("hex")' in your module's load.lua and you are in hex mode! Directly computing directions is deprecated; instead use util.adjacentCoords and all the new coord functions git-svn-id: http://svn.net-core.org/repos/t-engine4@4868 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 13, 2012
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dg authored
Necrotic minions are worht 0 exp Recall/Angolwen Teleport only works when the main player is alive git-svn-id: http://svn.net-core.org/repos/t-engine4@4855 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4854 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4851 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 12, 2012
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dg authored
Weapons now (mostly) have three stats: damage, maximum accuracy (used in checkHit()), and critical power (replaces the default 1.5x crit multiplier). Item tooltips much easier to read Weapon tooltips display useful information, such as how much damage the weapon will actually do. (This needs further improvement, as it doesn't account for percentage damage increases and decreases, such as those imposed by shield wall or offhand penalties) Quivers and shot pouches are now non-consumable items, but require reloading using the new 'Reload' talent. Shields are much more active and focus on damage mitigation. Riposte now works with a Shield's Block talent Staff, shield, bow, sling, and ammo egos mostly rewritten. Resolver for egos has been changed to centralize default ego value information for ease of balancing. Items can now grant talents (passive or active) Use talents dialog now displays passive talents, so that item-granted passives show up someplace. git-svn-id: http://svn.net-core.org/repos/t-engine4@4842 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
New hook "Entity:loadList" to bind on any entities file load, altering the loaded data or loading more of your own git-svn-id: http://svn.net-core.org/repos/t-engine4@4839 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4835 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 10, 2012
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dg authored
Debug console: Copy to system clipboard support, bound to Ctrl+C and matches Ctrl+V paste support Debug console: Tab-autocompletion of table entries git-svn-id: http://svn.net-core.org/repos/t-engine4@4826 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 03, 2012
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dg authored
Rune of the Rift paradox reduction reduced to 60 Rune of the Rift should no longer occasionally heal actors Time Skip once again removes actors from the map rather then time prisoning them git-svn-id: http://svn.net-core.org/repos/t-engine4@4820 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4817 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Reduced healing modifier on Vitality Reduced chance of removing debuffs on Unflinching Resolve git-svn-id: http://svn.net-core.org/repos/t-engine4@4815 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 27, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4811 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Hate: Instead of falling to 0, hate falls to a baseline value. The baseline value is set to 50% of your current hate when you take damage, inflict damage or kill something. Hate: Is now affected by fatigue Cursed Form / Unnatural Body: now scales healing factor from 40% at 0 hate to 80% at 10+ hate. No longer affects damage resistance and no longer improves with cursed equipment. Cursed Form / Seethe: Allows you to stop hate loss but recieve other penalties Cursed Form / Repression: now trades up healing factor for loss of hate per kill. Gloom / All: Mindpower based (% chance to "hit", chance to save v Mindpower) Gloom / Weakness: Changed to reduce damage inflicted, attacking weakened foes adds hate. Gloom / Dismay: Replaces Torment; 3 turn gloom effect that guarantees 1 critical hit. Gloom / Sanctuary: Reduces damage that originates from outside of the gloom Slaughter / Slash: Insidious Poison effect has been changed to Cursed Wound (stackable damage reduction) Slaughter / Reckless Charge: Number of attacks is now limited by talent level. Endless Hunt / Beckon: Save v Mindpower reduces chance to move by half. Taking damage can dispell it (the chance to dispel is cumulative damage / maximum life). Strife / Dominate: Now mindpower based, Fixed range checking Cursed Aura: Dialog to take or reject it should only open once. Cursed Aura / Curse of Shrouds: should no longer cancel rest/autoexplore Cursed Aura / Cursed Sentry: Fixed (was completely broken) Dark Figure: Removed New Rampage/Predator/Fears afflicted trees git-svn-id: http://svn.net-core.org/repos/t-engine4@4808 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 24, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4800 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 17, 2012
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dg authored
Fixing a display bug in T_GOLEM_POWER and a seriously screwy bug in T_GOLEM_RESILIENCE (thanks SomeGirl and tekrunner). Fixed the unavailable preUseTalent check from actually checking equilibrium, etc. (thanks edge2054). Fixed the transmog chest not picking up some items (thanks tiger_eye). Fixed a bug where Volcano would remove the Temporal Rift portals. Fixed Dwarf hometown disappearing (thanks tiger_eye). Fixed T_SWITCH_PLACE cloning the player (thanks tiger_eye). Fixed magicMap stopping auto-explore from doing its business (thanks tiger_eye). Hopefully fixed the majority of the ice block bugs (thanks tiger_eye). Fixed the order of quest and death at the end-game. Allowing DamageType.POISON to receive a table with dam and apply_power. Now T_POISON_GAS_TRAP uses the source actor's combatAttack, the Hydra's on_arrival uses the summoner's combatMindpower, and T_POISON_STORM uses the actor's combatSpellpower. Fixed T_RELENTLESS_PURSUIT and T_SPIN_FATE interaction. Changed 'encased_in_ice' to still target, but change the range to zero (thanks tiger_eye). Hopefully fixing invis/stealth not properly protecting the actor from some talents (thanks tiger_eye). Changing T_POISON_GAS_TRAP fix to resemble other traps (using check_hit). Fixed Rune of the Rift's description (thanks edge2054). git-svn-id: http://svn.net-core.org/repos/t-engine4@4785 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 02, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4782 51575b47-30f0-44d4-a5cc-537603b46e54
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