- Jan 28, 2020
-
-
Otowa Kotori authored
Integrates commits fixing 120+ bugs in the current version of the translation framework.
-
- Jan 21, 2020
-
-
Otowa Kotori authored
-
- Jan 18, 2020
-
-
Otowa Kotori authored
-
- Jan 17, 2020
-
-
Otowa Kotori authored
-
- Jan 15, 2020
-
-
Otowa Kotori authored
-
Otowa Kotori authored
-
- Jan 12, 2020
-
-
DarkGod authored
-
- Jan 11, 2020
-
-
Otowa Kotori authored
-
DarkGod authored
-
DarkGod authored
new mapscript lib to add a subvault easily
-
- Jan 10, 2020
- Jan 09, 2020
-
-
Otowa Kotori authored
-
Otowa Kotori authored
-
Otowa Kotori authored
-
- Jan 08, 2020
-
-
Otowa Kotori authored
-
Otowa Kotori authored
-
Otowa Kotori authored
-
Otowa Kotori authored
-
Otowa Kotori authored
it's an off course incomplete list of changes need to be done in engine.
-
DarkGod authored
-
- Jan 07, 2020
-
- Jan 06, 2020
-
-
DarkGod authored
-
- Jan 05, 2020
-
-
DarkGod authored
-
- Jan 02, 2020
-
-
DarkGod authored
-
- Dec 30, 2019
- Dec 29, 2019
-
-
DarkGod authored
Dynamic zones can now be set to reload lists instead of saving them, using zone.embed_lists In developer mode all generated maps' entities are now checked for upvalues. Beware evil code! Beware!
-
Chris Davidson authored
This is for use in movement effects that bypass actually having to follow via normal walking so they don't home in on players that break LOS too quickly.
-
- Dec 28, 2019
-
-
Chris Davidson authored
-
Chris Davidson authored
-
- Dec 27, 2019
-
-
Chris Davidson authored
This let you ask for less accuracy on things like teleporting to the target when its out of LOS.
-
- Dec 23, 2019
-
-
DarkGod authored
-
- Dec 22, 2019
- Dec 20, 2019
-
-
DarkGod authored
-
- Dec 19, 2019
-
-
DarkGod authored
-
- Dec 18, 2019
-
- Dec 03, 2019
-
-
DarkGod authored
-