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  1. Apr 26, 2021
    • Recaiden's avatar
      FallenEvo fixes · 59ae2b1c
      Recaiden authored
      Remove exploit where you could hit yourself with Weapon of Wrath and Dirge of Pestilence to create infinitely large shield.
      Remove exploit where you could refund cat points right before Falling and double them.
      Fix bug where Dirges didn't benefit from `dirge` mastery, only `dirges` mastery.
      59ae2b1c
  2. Apr 09, 2021
  3. Apr 07, 2021
  4. Mar 31, 2021
    • DarkGod's avatar
      Merge branch 'celestialCircle_fix' into 'master' · 95fb4c4b
      DarkGod authored
      Celestial Surge Bugfix
      
      Celestial Surge for some reason requires an actor to stand at the center of the circle for it to deal damage, even if there are other actors in the circle. This removes that requirement so that all circles always "detonate" properly.
      
      Also assigns the "circle" subtype to the Surging Circles buff, because it looked sad and lonely without one.
      
      **This MR is save safe.**
      
      See merge request !701
      95fb4c4b
    • DarkGod's avatar
      stuff · 66816359
      DarkGod authored
      66816359
  5. Mar 29, 2021
  6. Mar 27, 2021
  7. Mar 26, 2021
  8. Mar 25, 2021
    • DarkGod's avatar
      Merge branch 'corrosiveWorm_fix' into 'master' · a219b886
      DarkGod authored
      Clone Effect Removal Adjustment
      
      Inner Demons uniquely removes not only `remove_on_clone` tagged effects, but all detrimental timed effects. This causes a bug with Corrosive Worm as removing the worm causes it to detonate. The projection expects the actor's position to be defined, but effect removal is typically handled *before* the actor is placed, causing an error. This adjusts the order of Inner Demons to wait until the actor is placed to remove effects, and adjusts several other cloning effects (Shadow Simulacrum, Projection) to do the same for consistency (although these typically only remove flagged effects).
      
      Also adjusts Corrosive Worm to not interact bizarrely with Inner Demons: Corrosive Worm resets to 0 stored damage when the clone is made, to prevent Inner Demons causing chain reaction bombing in an incredibly niche interaction.
      
      **This MR is save safe.**
      
      See merge request !700
      a219b886
    • Ryan Yappert's avatar
  9. Mar 10, 2021
  10. Mar 08, 2021
  11. Mar 04, 2021
  12. Mar 02, 2021
  13. Feb 15, 2021
    • DarkGod's avatar
      Merge branch 'tk_weapon_sprite' into 'master' · d4b578cb
      DarkGod authored
      TK weapon sprite
      
      Adds a particle effect for all actors who have their TK slot (`INVEN_PSIONIC_FOCUS`) filled. Make the item spin behind them in a cool fashion.
      
      Implemented in `Actor:updateModdableTilePrepare()`, which is probably not the best place for it, but at the least is agnostic of whether or not the Actor actually has a moddable tile.
      
      See merge request !698
      d4b578cb
    • DarkGod's avatar
      Merge branch 'nsrr/t-engine4-Misc1.7.3' · 139f4a8f
      DarkGod authored
      139f4a8f
    • DarkGod's avatar
      Merge branch 'ai_adjust' into 'master' · a57f781a
      DarkGod authored
      Fix the issue that AI do not act when and after frozen
      
      Current AI do not handle frozen status very well, it won't try to break the ice and may permanently forget their target after the ice-block melts away if the player is not nearby, then AI will just stand still.
      
      This commit try to fix this strange behavior:
      1. When the ice-block melt, try to reset the AI's target to the applier
      2. Let tactical AI hit the ice-block, leaving the numb AI for now (because they are numb)
      3. Let your own projectile hit you if you are encased in ice, so you could break ice by projectile.
      
      This commit only provides a possible solution for this issue, and its potential impact should be evaluated.
      
      
      See merge request !696
      a57f781a
    • DarkGod's avatar
      Merge branch 'premote-fake-elite' into 'master' · 4f01948a
      DarkGod authored
      Promote existing fake-rare elite enemies to rare, for they are basically a rare.
      
      
      
      See merge request !694
      4f01948a
    • DarkGod's avatar
      Merge branch 'thorn-grab-vfx' into 'master' · 40567936
      DarkGod authored
      Thorn grab vfx
      
      Adds a brief particle effect when Thorn Grab is used. This makes it easier for the player to notice when it's used on them and adds a bit of visual feedback when the player uses the talent.
      
      This is what it looks like: https://cdn.discordapp.com/attachments/434394801916477450/784281570126463016/2yWtsAh1zj.gif
      
      See merge request !690
      40567936
    • DarkGod's avatar
      Merge branch 'doomed-stuff' into 'master' · 105124d8
      DarkGod authored
      Doomed stuff
      
      - Adds SFX to Willful Strike and Unseen Force (uses the punch sfx which might be a bit goofy?)
      - Fixes Maligned's icon not displaying properly
      - Clarifies the descriptions of the Darkness and Punishments talents a bit
      
      See merge request !689
      105124d8
    • DarkGod's avatar
      Merge branch 'worldy-knowledge' into 'master' · fd708210
      DarkGod authored
      Change Worldly Knowledge to use class.EscortRewards interface
      
      This change will add the missing cunning/scoundrel to worldly knowledge, and make it automatically support any escort trees from addons.
      
      It is also tweaked to give antimagic escort trees to non-antimagic player if they don't have magic skills, just equivalent to the escort.
      
      Still, it have no support for tinkers, since tinker will eat your category point in another chat. Maybe tinker should need to provide a newer interface for it if we want to intergrate it.
      
      See merge request !686
      fd708210
    • DarkGod's avatar
      Merge branch 'ignore_enemy_resist' into 'master' · d2245792
      DarkGod authored
      Add new ignore_enemy_resist interface for attack that ignore enemy resit
      
      Corresponding changing resistpen cap to 70, this will allow really ignore enemy resist
      
      See merge request !685
      d2245792
    • DarkGod's avatar
      Merge branch 'mrfrog-darkvision-fix' into 'master' · 639b8082
      DarkGod authored
      Mr Frog's fix of darkvision
      
      http://forums.te4.org/viewtopic.php?f=42&t=51778
      
      See merge request !684
      639b8082
    • DarkGod's avatar
      Merge branch 'update_wormblight' into 'master' · 61a3ba1a
      DarkGod authored
      Update Wormblight / Take 2: WO Fix
      
      It was pointed out that Writhing One relies on the 'worm' attribute for healing from wormblight pools created by the WtW pet's Infestation. The previous fix negated that. We amend the damage type to check for the 'worm' attribute again and make the 'worm' attribute a passive part of Infestation rather than part of the sustain. This prevents damage/death from wormblight if the sustain is deactivated. We also add a reaction check when deciding healing to prevent Writhing Ones and Reavers from healing from their foe's wormblight.
      
      See merge request !683
      61a3ba1a
    • DarkGod's avatar
      Merge branch 'otowakotori/t-engine4-misc173' · a75418b7
      DarkGod authored
      a75418b7
    • DarkGod's avatar
      Merge branch 'value-conf-for-global_speed_add' into 'master' · 5d4d10a7
      DarkGod authored
      change temporary_values_conf.global_speed_add to add
      
      `temporary_values_conf.global_speed_add` is set to `latest` for now
      
      this setting is useless however, since the correct value is `last`, not `latest` (defined in `engine/Entity.lua:912`
      
      But, changing anything regarding global speed will affect a lot about game balance and make most global speed items/talents useless, so the safe way is just leave it as it is, just give it acorrect value (`add`)
      
      See merge request !679
      5d4d10a7
    • DarkGod's avatar
      Merge branch 'Misc1.7.3' into 'master' · 8cd040c1
      DarkGod authored
      Misc1.7.3
      
      Devourer Frenzy now checks if the target knows Gnashing Bite, not if their name is "Devourer".
      
      Self-Reloading Ammo doesn't stop working at values of 6+
      
      Self-Reloading Ammo benefits from reload rate improvements.
      
      Fixed a couple sound effects pointed to the wrong file.
      
      Fixed wrong element in description of lich's shadows' spells.
      
      See merge request !674
      8cd040c1
  14. Jan 13, 2021
  15. Jan 08, 2021
  16. Jan 06, 2021
  17. Jan 02, 2021
  18. Jan 01, 2021
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