- Mar 27, 2021
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Ryan Yappert authored
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- Feb 15, 2021
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DarkGod authored
TK weapon sprite Adds a particle effect for all actors who have their TK slot (`INVEN_PSIONIC_FOCUS`) filled. Make the item spin behind them in a cool fashion. Implemented in `Actor:updateModdableTilePrepare()`, which is probably not the best place for it, but at the least is agnostic of whether or not the Actor actually has a moddable tile. See merge request !698
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DarkGod authored
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DarkGod authored
Fix the issue that AI do not act when and after frozen Current AI do not handle frozen status very well, it won't try to break the ice and may permanently forget their target after the ice-block melts away if the player is not nearby, then AI will just stand still. This commit try to fix this strange behavior: 1. When the ice-block melt, try to reset the AI's target to the applier 2. Let tactical AI hit the ice-block, leaving the numb AI for now (because they are numb) 3. Let your own projectile hit you if you are encased in ice, so you could break ice by projectile. This commit only provides a possible solution for this issue, and its potential impact should be evaluated. See merge request !696
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DarkGod authored
Promote existing fake-rare elite enemies to rare, for they are basically a rare. See merge request !694
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DarkGod authored
Thorn grab vfx Adds a brief particle effect when Thorn Grab is used. This makes it easier for the player to notice when it's used on them and adds a bit of visual feedback when the player uses the talent. This is what it looks like: https://cdn.discordapp.com/attachments/434394801916477450/784281570126463016/2yWtsAh1zj.gif See merge request !690
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DarkGod authored
Doomed stuff - Adds SFX to Willful Strike and Unseen Force (uses the punch sfx which might be a bit goofy?) - Fixes Maligned's icon not displaying properly - Clarifies the descriptions of the Darkness and Punishments talents a bit See merge request !689
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DarkGod authored
Change Worldly Knowledge to use class.EscortRewards interface This change will add the missing cunning/scoundrel to worldly knowledge, and make it automatically support any escort trees from addons. It is also tweaked to give antimagic escort trees to non-antimagic player if they don't have magic skills, just equivalent to the escort. Still, it have no support for tinkers, since tinker will eat your category point in another chat. Maybe tinker should need to provide a newer interface for it if we want to intergrate it. See merge request !686
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DarkGod authored
Add new ignore_enemy_resist interface for attack that ignore enemy resit Corresponding changing resistpen cap to 70, this will allow really ignore enemy resist See merge request !685
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DarkGod authored
Mr Frog's fix of darkvision http://forums.te4.org/viewtopic.php?f=42&t=51778 See merge request !684
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DarkGod authored
Update Wormblight / Take 2: WO Fix It was pointed out that Writhing One relies on the 'worm' attribute for healing from wormblight pools created by the WtW pet's Infestation. The previous fix negated that. We amend the damage type to check for the 'worm' attribute again and make the 'worm' attribute a passive part of Infestation rather than part of the sustain. This prevents damage/death from wormblight if the sustain is deactivated. We also add a reaction check when deciding healing to prevent Writhing Ones and Reavers from healing from their foe's wormblight. See merge request !683
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DarkGod authored
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DarkGod authored
change temporary_values_conf.global_speed_add to add `temporary_values_conf.global_speed_add` is set to `latest` for now this setting is useless however, since the correct value is `last`, not `latest` (defined in `engine/Entity.lua:912` But, changing anything regarding global speed will affect a lot about game balance and make most global speed items/talents useless, so the safe way is just leave it as it is, just give it acorrect value (`add`) See merge request !679
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DarkGod authored
Misc1.7.3 Devourer Frenzy now checks if the target knows Gnashing Bite, not if their name is "Devourer". Self-Reloading Ammo doesn't stop working at values of 6+ Self-Reloading Ammo benefits from reload rate improvements. Fixed a couple sound effects pointed to the wrong file. Fixed wrong element in description of lich's shadows' spells. See merge request !674
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- Jan 13, 2021
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Ryan Yappert authored
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Ryan Yappert authored
MR for my TK Weapon Sprite addon. Adds a particle effect for TK wielded items that shows it floating behind the actor.
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- Jan 08, 2021
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Recaiden authored
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- Jan 06, 2021
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http://forums.te4.org/viewtopic.php?f=42&t=51892Recaiden authored
Fix for http://forums.te4.org/viewtopic.php?f=42&t=51892 with manually checking achievements used by Fallen.
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- Jan 02, 2021
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K'van authored
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- Jan 01, 2021
- Dec 31, 2020