- Jun 11, 2019
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Chris Davidson authored
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- Mar 21, 2018
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DarkGod authored
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- Jan 20, 2017
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Hachem_Muche authored
Updated missing scaling of talents Chromatic Fury, Pure Aether, Uttercold, FrostDusk, Crystalline Focus, and Wildfire
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- Jan 04, 2017
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DarkGod authored
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- Jan 07, 2016
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DarkGod authored
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- Sep 22, 2015
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Samuel Wegner authored
-Arcane Combat talent now opens a dialog upon activation to allow selecting which spell will be triggered. A "Random spells" option is also available, which uses the existing behavior. The dialog and related code are based on the Contingency dialog. -NPCs automatically use the random spell selection mode. Players will use random selection if a selected talent is not stored. -If the selected spell is not valid (unlearned, not enough mana, etc.) when Arcane Combat triggers, then we default to using random spell selection. Let me know if you think this should be changed, but I thought it would be better than just failing to trigger. -Rather than having the Arcane Combat logic directly list which talents can be triggered, it now checks a property "allow_for_arcane_combat" in the talent definition; allowed talents should have the property set to true. This paradigm makes it easier for addons to modify the logic. -Arcane Combat talent description dynamically lists the allowed talents and (if sustained) which spell is currently selected. The description is getting a bit long, so let me know if you have any suggestions for making it more concise. -Added Pulverizing Auger to the allowed spells. Since players can now choose which spell is triggered, this won't be a problem for builds that leave Auger at level 1 for utility. I thought this would be a good change to allow a non-elemental proc before unlocking Spell/Stone. Let me know if you have any objections.
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- Jun 04, 2015
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stuntofthelitter authored
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- Feb 28, 2015
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Eric Wykoff authored
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- Jan 01, 2015
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DarkGod authored
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- Apr 28, 2014
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DarkGod authored
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- Jan 16, 2014
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DarkGod authored
yay
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- Sep 23, 2013
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DarkGod authored
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- May 27, 2013
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dg authored
Applied infinite scaling methods to all spells git-svn-id: http://svn.net-core.org/repos/t-engine4@6783 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 20, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 15, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6425 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 22, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6361 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 23, 2012
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dg authored
Uttercold now allows to pierce iceblocks (without destroying them) Tempest now grants daze chances to lightning, chain lightning and thunderstorm Crystaline Focus now grants physical and spell saves git-svn-id: http://svn.net-core.org/repos/t-engine4@6197 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 21, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6178 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 17, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5491 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 12, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5446 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 29, 2012
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dg authored
Slightly increased Earthquake's damage. New talent: Earth/Mudslide Doubled the cooldown of Earthen Missiles to make it less abusable. The damage was increased git-svn-id: http://svn.net-core.org/repos/t-engine4@4951 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 10, 2011
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dg authored
All talents now have tactiacl infos about the damage type they do so that the tactical AI can choose accordingly to target's resistances New tactical AI info: CURE, so it can know when to try to remove bad effects git-svn-id: http://svn.net-core.org/repos/t-engine4@4638 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 08, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4522 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 26, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4469 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 28, 2011
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dg authored
Adds support for damagetype/resistance checks to the tactical AI Added cut_immune to ghosts git-svn-id: http://svn.net-core.org/repos/t-engine4@2877 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 22, 2011
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dg authored
Engine change: friendlyfire is now selffire, and friendlyfire defines if your *allies* are hit Tactical AI using NPCs will be less likely to keep hiding in corridors, they'll get into LOS to try to pound you (but then you can thus pound them too) Tactical AI now has parameters to avoid friendly fire git-svn-id: http://svn.net-core.org/repos/t-engine4@2801 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 18, 2011
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dg authored
New tactic AI. It will be used by elites and bosses mostly. It asserts the current situation, determines needs and capabilities and uses them accordingly git-svn-id: http://svn.net-core.org/repos/t-engine4@2424 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 07, 2011
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dg authored
Changed the maximun range/sight for players & NPCs from 20 to 10, thus reducing the offscreen rays of deaths, increasing tactical value and allowing for bigger tiles git-svn-id: http://svn.net-core.org/repos/t-engine4@2309 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 31, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2238 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 29, 2010
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dg authored
Removed the Pyromancer, Cryomancer, Geomancer and Tempest classes; instead unlocking them will grant all new Archmages access to the corresponding trees (which are bumped to level 10 trees) git-svn-id: http://svn.net-core.org/repos/t-engine4@2229 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 14, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2141 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 05, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2101 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 26, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2045 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2044 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 17, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1921 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 04, 2010
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dg authored
Adjusted some spell costs Skeletons can not bleed git-svn-id: http://svn.net-core.org/repos/t-engine4@1769 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 29, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1697 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 28, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1666 51575b47-30f0-44d4-a5cc-537603b46e54
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