- Mar 16, 2017
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DarkGod authored
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- Mar 14, 2017
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DarkGod authored
(bad shibari, bad! :) )
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- Mar 04, 2017
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DarkGod authored
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- Mar 03, 2017
- Feb 28, 2017
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DarkGod authored
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- Feb 27, 2017
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DarkGod authored
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Chris Davidson authored
Greater Weapon Focus will proc up to once each turn for each weapon. It will not proc if .turn_procs._no_melee_recursion = true.
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Chris Davidson authored
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HousePet authored
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- Feb 24, 2017
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DarkGod authored
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DarkGod authored
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DarkGod authored
Draconic Body cooldown reduced to 15 Corrupted Shell also increases armour
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DarkGod authored
Through The Crowd now also grants 3% global speed per stack (up to 15%%) and is also given to all party members
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DarkGod authored
Windtouched Speed now also reduces all cooldowns by 10%
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Chris Davidson authored
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DarkGod authored
Superpower changed 60% of Strength and 40% Willpower modifier I Can Carry the World also grants a size category and 10 more strength Massive Blow also applies Counterstrike if a wall is hit (and fixes desc to reflect it ignores save & immunity)
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- Feb 23, 2017
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Chris Davidson authored
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Chris Davidson authored
Double the point gain bonus of a failed ego application
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- Feb 22, 2017
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DarkGod authored
New visuals for Aim, Exploit Weakness, Pace Yourself, Rapidshot, Explosive Shot, Perfect strike and Trueshot
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- Feb 21, 2017
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DarkGod authored
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Chris Davidson authored
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- Feb 20, 2017
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Hachem_Muche authored
Renamed Ureslak's Molten Scales effect to Chromatic Resonance, which can handle a list of damage types and checks damage type definitions. The effect description and game log messages are enhanced. Added equilibrium regen to Object descriptions.
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DarkGod authored
fan of knives effect
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DarkGod authored
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- Feb 19, 2017
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Chris Davidson authored
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Hachem_Muche authored
Added support for .crit_power (percent) field to weapon combat, which adds to the critical multiple for (only) attacks with the weapon. Applies to melee, unarmed, shield, and ranged attacks. Object descriptions and character sheet updated. Throwing Knives talent uses this new field (to avoid permanent changes to crit power on errors). Slightly nerfed Lure durability so normal NPC's can more easily kill it at high level.
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- Feb 18, 2017
- Feb 17, 2017
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Chris Davidson authored
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DarkGod authored
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DarkGod authored
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- Feb 16, 2017
- Feb 14, 2017
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Hachem_Muche authored
Moved callbackOnHeal callback trigger to beginning of Actor:onHeal. This allows callbacks to trigger correctly before Bloodlock and Solipsism are checked and sort themselves with callback priorities. Added documentation to the callback control functions. Adjusted healing_factor bonus for improving Constitution (limited to +150%), to match limit scaling of anti-healing debuffs and prevent runaway healing effects on high level randbosses. Talent Changes: One With Nature: Fixed cooldown. Slow scaling of nb of infusions affected (small nerf) and cooldown adjustment (small buff at low talent levels). Healing Nexus: Converted to use callbackOnHeal (with high, -5, priority). Rescale radius and equilibrium gains. Duration (<20 turns) and percent heal stolen (<100%) have reasonable limits. Heals stolen are based on the raw heal value (no compounded healing_factor effects). Debuff is applied only to others, while a buff is applied to the user (fixes interaction with buff/debuff affecting abilities). Buff improves all healing received by up to +100%, instead of creating a new heal so equilibrium is only gained once per heal stolen. Healing Inversion: Conversion to Blight damage uses raw healing value, triggered after (most) other healing effects (callback priority +1). Bathe In Light: healing buff limited < + 100%. Poison Storm: Insidious Blight healing penaltiy limited (to -150%), Crippling Blight fail chance limited (to 50%) Epidemic: healing penalty buffed (to -150% healing) Insidious Poison: healing penalty buffed (to -150% healing) Slash: healing penalty buffed (to -150% healing) Bleeding Edge: healing penalty buffed (to -150% healing) Golem Resilience: healing_factor buff limited to +100% healing Unstoppable: Buff sets the "no_healing" attribute, description clarified. INSIDIOUS_POISON damage type: has built in healing_factor limit (to -150%). HEALING_POWER damage type: has built in healing_factor limit (to +100%). BLIGHT_POISON damage type: has built in limits for effects set: INSIDIUS_BLIGHT: healing_factor (to -150%) CRIPPLING_BLIGHT: fail chance (to 50%) RANDOM_POISON damage type: has built in limits for effects set: INSIDIUS_POISON: healing_factor (to -150%) CRIPPLING_POISON: fail chance (to 50%) NUMBING_POISON: damage penalty rescaled (0.75 power) Eviceration weapon ego: Bleeding damage and healing penalty take weapon skill into account. Healing penalty limited (to -150%). Effects displayed in object description. Barbed ammo ego: Bleeding damage and healing penalty take weapon skill into account. Healing penalty limited (to -150%). Effects displayed in object description. Misc: May leave the level immediately after a kill in developer mode.
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DarkGod authored
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- Feb 13, 2017
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DarkGod authored
Cornacs get one more class and generic point every 10 levels
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