- Sep 01, 2014
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DarkGod authored
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- Aug 27, 2014
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DarkGod authored
Bugfix talented ai tactic fixes a problem with the talented_ai_tactic resolver with glowing chests.
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- Aug 26, 2014
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DarkGod authored
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Hachem_Muche authored
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DarkGod authored
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DarkGod authored
Merge branch 'better-dammod' of http://git.net-core.org/grayswandir/t-engine4 into grayswandir/t-engine4-better-dammod Conflicts: game/modules/tome/class/interface/Combat.lua
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DarkGod authored
More masteries Allows more flexible weapon masteries. Training Talents can have the following fields: - getMasteryPriority(self, t, kind) - Only the talent with the highest is used. Defaults to the talent level. - getDamage(self, t, kind) - Extra physical power granted. Defaults to level * 10. - getPercentInc(self, t, kind) - Percentage increase to damage overall. Defaults to sqrt(level / 5) / 2.
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- Aug 25, 2014
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Grayswandir authored
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Grayswandir authored
As a side effect, stuff like lethality now shows up in weapon tooltips.
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Grayswandir authored
Training Talents can have the following fields: - getMasteryPriority(self, t, kind) - Only the talent with the highest is used. Defaults to the talent level. - getDamage(self, t, kind) - Extra physical power granted. Defaults to level * 10. - getPercentInc(self, t, kind) - Percentage increase to damage overall. Defaults to sqrt(level / 5) / 2. Should be compatible with all existing masteries.
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- Aug 21, 2014
- Aug 11, 2014
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DarkGod authored
Talent listing Also added different sorting methods
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- Aug 03, 2014
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Sebastian Vråle authored
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Sebastian Vråle authored
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- Aug 01, 2014
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DarkGod authored
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- Jul 31, 2014
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DarkGod authored
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- Jul 29, 2014
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
Spellcraft fix Makes spellcraft: Only work on spells. Actually use the spellpower bonus it says it does.
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DarkGod authored
Allow negative powers Allows negative combat_spellpower and family to bring you below your basic stat level for powers. Needed because currently EFF_INTIMIDATED does nothing the majority of the time, since most enemies don't have anything boosting powers above the stat level.
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Grayswandir authored
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DarkGod authored
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Grayswandir authored
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- Jul 28, 2014
- Jul 27, 2014
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DarkGod authored
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DarkGod authored
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DarkGod authored
Add shield speed Adds a 'shield' speed type, so 'quick' weapons will no longer make shield pummel faster. Also makes room for a possible quick-acting shield ego/artifact.
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Grayswandir authored
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- Jul 25, 2014
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DarkGod authored
Speed fix for edge Edge was having trouble merging some PM talents in.
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Grayswandir authored
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Grayswandir authored
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DarkGod authored
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DarkGod authored
Randart randboss updates Fixed several bugs with randart and randboss generation. Randbosses will not be created with duplicate or incompatible classes. The Last Hope merchant should no longer create inappropriate randarts for the player. NPCs with spells should no longer be spawned with inappropriate equipment (no more arcane disruption). Added support for more random Fixed artifacts. Not all antimagic actors are Zigur followers. generateRandart parameters work correctly, and new parameters have been added. game.state:addRandartProperties(o, data) function added to allow random properties to objects. new resolver to calculate NPC ai_tactic based on talents known. (still in development)
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DarkGod authored
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DarkGod authored
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DarkGod authored
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