- Mar 12, 2015
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Hachem_Muche authored
Makes the on use description for tools, amulets, mindstars and staves more consistent and standardizes use_power definitions.
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DarkGod authored
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DarkGod authored
Mindslayer corrections Such fix.
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HousePet authored
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- Mar 11, 2015
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DarkGod authored
More fixes materialize barrier fix energy absorption message fix
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Eric Wykoff authored
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Eric Wykoff authored
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DarkGod authored
More fixes fixed time skip/rune of the rift not going on cooldown
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Eric Wykoff authored
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DarkGod authored
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DarkGod authored
Reshape Weapon/Armour is now a passive
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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- Mar 10, 2015
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DarkGod authored
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- Mar 09, 2015
- Mar 08, 2015
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DarkGod authored
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DarkGod authored
correctly handle "wrong" state parameters to projectors (due to many times using as the dam parameter a self:fooCrit() which returns 2 values)
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
ASCII mode will not show symbols upon symbols, only the top is seen (does not affect ASCII with background mode)
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DarkGod authored
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DarkGod authored
fixed ascii symbol of randarts from always being a dot
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DarkGod authored
More fixes warden swap quality of life stuff
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Eric Wykoff authored
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- Mar 07, 2015
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DarkGod authored
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- Mar 06, 2015
- Mar 05, 2015
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DarkGod authored
More fixes adjusted some tactical AI tables made it clear that tactical weights can be set for fugue clones
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Eric Wykoff authored
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DarkGod authored
More fixes contingney thingy
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Eric Wykoff authored
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DarkGod authored
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