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  1. Aug 04, 2016
  2. Aug 03, 2016
    • Sheila's avatar
      Revamped Spellblade. Changed level range from 40-45 to 35-50 to hopefully see... · c3662e4b
      Sheila authored
      Revamped Spellblade. Changed level range from 40-45 to 35-50 to hopefully see it drop more often. Gave it a chance to cast one of the tree beams from archmage to give it more thematic flavor and usefulness, changed the added damage types to match said beams. Removed APR because +2 is pointless, increased damage mods to 30% from 18%, and spellpower/magic slightly to compete with staves.
      c3662e4b
    • Sheila's avatar
      Black Mesh now has a 100% chance to pull in the attacker to reinforce its... · 4fbcbd54
      Sheila authored
      Black Mesh now has a 100% chance to pull in the attacker to reinforce its identity (only once per turn), clarified the on-block tooltip to let people know what it really does. Stamina regen is gone and replaced with Wil and lower fatigue to fit Nature-powered more thematically, and because tentacles shouldn't be that heavy. Resists adjusted slightly. Base block and damage values no longer random and are higher values to be worthwhile for an artifact of the tier.
      4fbcbd54
    • Sheila's avatar
      dumb spacing issues · 8dd1e27e
      Sheila authored
      8dd1e27e
  3. Aug 02, 2016
  4. Jul 29, 2016
  5. Jul 28, 2016
  6. Jul 27, 2016
  7. Jun 13, 2016
  8. May 27, 2016
  9. Feb 28, 2016
  10. Feb 19, 2016
  11. Feb 12, 2016
  12. Jan 27, 2016
  13. Jan 26, 2016
  14. Jan 10, 2016
  15. Jan 07, 2016
  16. Jan 04, 2016
  17. Dec 07, 2015
  18. Nov 25, 2015
  19. Nov 22, 2015
  20. Oct 08, 2015
    • Hachem_Muche's avatar
      Randbosses get their class inscriptions (allows gunslingers to get steam... · 66da71ee
      Hachem_Muche authored
      Randbosses get their class inscriptions (allows gunslingers to get steam implants) and get general resource boosts.
      Weapon tooltips show extra precision for resource costs.
      
      Fixed a bug in tooltips for projectiles in cheat mode.
      Dug sandwalls have a tooltip.
      Charactersheet: fixed a bug that could cause the equip button to be labeled incorrectly in the equipdoll.
      Shield damage correctly reflects no off-hand penalty.
      The lightning overload quest only shows up for Maj'Eyal campaign.
      66da71ee
  21. Oct 01, 2015
  22. Sep 29, 2015
  23. Sep 23, 2015
  24. Sep 10, 2015
  25. Jul 24, 2015
  26. Jul 07, 2015
    • Hachem_Muche's avatar
      code cleanup · 0afd12bd
      Hachem_Muche authored
      0afd12bd
    • Hachem_Muche's avatar
      More cleanup of debugging code. · ac5ea75a
      Hachem_Muche authored
      Fixed tactical tables for several talents.
      
      Installed safety code in talented and tactical ai for failed talent use.
      Fixed bug in tactical ai causing mistargeting of combination damage and heal/cure talents.
      Fixed bug in Command Staff on_pre_use_ai check.
      
      Updated Rush talent to allow targeting unoccupied spots.
      ac5ea75a
  27. Jul 06, 2015
    • Hachem_Muche's avatar
      Command Staff talent available to NPCs, which will spawn with the most... · 7629a622
      Hachem_Muche authored
      Command Staff talent available to NPCs, which will spawn with the most appropriate aspect selected.  (Significant buff to staff wielders)
      Updated artifact staves to use the new flavor system.
      
      tactical AI will take duration of detrimental effects into consideration when evaluating cures.
      
      clean up debugging code
      7629a622
  28. Jul 04, 2015
  29. Jul 03, 2015
    • Hachem_Muche's avatar
      Updated remaining World Artifacts, Quest Artifacts, and Special Artifacts to use the new interface. · 4285b05f
      Hachem_Muche authored
      Artifact changes:
      Terrasca (which works the same) uses a new "absolute" resistance that is updated as needed by callbacks.
      Added new callbacks: callbackOnTemporaryEffectRemove and callbackOnTemporaryEffectAdd to supplement callbackOnTemporaryEffect
      Buffed Exiler to have a chance to affect non-summons.
      Modified Spellhunt remnants: They gain a maximum of 1 material level per artifact crushed, but can spawn at any level in the game (adjusting
      
      their material level to the zone).  Made more rare to compensate.
      Cuirass of the Dark Lord slightly buffed bleed damage based on Physical Power.
      Awakened staff of absorption, slightly buffed to bypass most defenses.
      
      Object use tactical tables can be an explicit function in the object definition.  This makes complex AI tactical tables simpler to code and
      
      more efficient to run.
      Objects that have an instant talent as their activatable ability use no energy by default.
      
      NPCs:
      
      Will try to equip their drops if possible (cannot replace normal equipment unless the replacement is the same type and is unique).
      Updated GameState:checkPowers with an "antimagic_only" mode that is used for test actor-equipment compatibility.
      Updated some boss definitions to be able to equip their unique drops.
      
      Moved after object use checks for breakStepUp, breakStealth, breakLightningSpeed, breakReloading, and breakSpacetimeTuning() from mod.Player to
      
      mod.Object.
      
      Added the Staff Mastery talent to many casters (including bosses) that primarily equip staves.
      
      Adjusted talents for some bosses to compensate for the abilities of the equipment they can use.
      
      AI:
      Updated the tactical tables of several talents (that were used by various activatable items).
      Updated tactical and talented AI's to allow NPC's to act again immediately after using an instant talent.
      flee_dmap_keep_los AI will allow the ai to run farther if it has sufficient moves.
      The tactical AI writes the selected tactic to the ai_state table as a parameter for talent.action functions.  This fixes a bug where NPCs that
      
      were activating tageted abilities to flee were moving closer to their target instead.  So an NPC using phase door, for example, will try to
      
      teleport closer when the "closein" tactic is active and farther from its target when the "escape" tactic is active.
      4285b05f
  30. Jun 23, 2015
  31. Jun 18, 2015
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