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  1. Oct 01, 2014
  2. Sep 30, 2014
  3. Sep 29, 2014
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  13. Sep 01, 2014
  14. Aug 30, 2014
  15. Aug 28, 2014
  16. Aug 26, 2014
  17. Aug 25, 2014
    • Grayswandir's avatar
      Removed debug code. · 766013d0
      Grayswandir authored
      766013d0
    • Grayswandir's avatar
      Move some logic into a getDammod function for easy superloading. · b582af52
      Grayswandir authored
      As a side effect, stuff like lethality now shows up in weapon tooltips.
      b582af52
    • Grayswandir's avatar
      More flexible combat masteries. · aab61a1b
      Grayswandir authored
      Training Talents can have the following fields:
      - getMasteryPriority(self, t, kind) - Only the talent with the highest is used. Defaults to the talent level.
      - getDamage(self, t, kind) - Extra physical power granted. Defaults to level * 10.
      - getPercentInc(self, t, kind) - Percentage increase to damage overall. Defaults to sqrt(level / 5) / 2.
      
      Should be compatible with all existing masteries.
      aab61a1b
  18. Aug 21, 2014
  19. Aug 20, 2014
  20. Aug 18, 2014
  21. Aug 03, 2014
  22. Aug 01, 2014
  23. Jul 31, 2014
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