- Feb 24, 2011
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dg authored
Buffed Highly Trained Mind Made Mindslayer auras less costly to sustain Use on_pre_use for disallowing Mindslayer shields and auras Shields now apply their reduction to incoming damage before resists Mindhook cooldown reduced, and reduces further with talent level Telos's Staff Crystal has wielder properties that match its imbue properties git-svn-id: http://svn.net-core.org/repos/t-engine4@2829 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2828 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2827 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2826 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
The Sher'Tul Fortress gained a new function: talk to the shadow butler and gain the Transmogrification Chest which is both a way to power the fortress for further functions and a way to turn unwanted items into gold without having to come back to a shop. git-svn-id: http://svn.net-core.org/repos/t-engine4@2825 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2824 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Players with Trap Mastery would do well to investigate the maze, they might find something interresting down there git-svn-id: http://svn.net-core.org/repos/t-engine4@2823 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2822 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2821 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2820 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2819 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2818 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2817 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2816 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2815 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2814 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2813 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Melee attacks are now routed throught a talent (invisible to players) so that the tactical AI can prioritize it correctly Tactical AI using party members can be given talent priorities to use (or disabled from using some talents completly) git-svn-id: http://svn.net-core.org/repos/t-engine4@2812 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2811 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2810 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2809 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Added new lore: scintillaing caves, a tale of zigur, and a complete history of the orc race (found in the Prides) git-svn-id: http://svn.net-core.org/repos/t-engine4@2808 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2807 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Switched Drain and Blood Sacrifice Killing a creature with a vim using talent will refund that talent's cost Corruptors now start with Drain instead of Blood Sacrifice and Blood Spray instead of Blood Grasp git-svn-id: http://svn.net-core.org/repos/t-engine4@2806 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2805 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 23, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2804 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 22, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2803 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2802 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Engine change: friendlyfire is now selffire, and friendlyfire defines if your *allies* are hit Tactical AI using NPCs will be less likely to keep hiding in corridors, they'll get into LOS to try to pound you (but then you can thus pound them too) Tactical AI now has parameters to avoid friendly fire git-svn-id: http://svn.net-core.org/repos/t-engine4@2801 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2800 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2799 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Chant of Light increases lite radius git-svn-id: http://svn.net-core.org/repos/t-engine4@2798 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2797 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Vim now automatically increases when a foe is killed by 1+WIL/10; making Willpower useful for Corrupters git-svn-id: http://svn.net-core.org/repos/t-engine4@2796 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2795 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2794 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2793 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2792 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2791 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Shield Wall now reduces damage done by 20% instead of reducing attack/damage by flat values, making it more usefull at lower levels Armour values are no more flat reductions of damage, instead armor deducts a % of the incomming damage, this means that super high armour values can not cheese out some npcs but no npc can cheese out the player either APR follows the same idea as armour git-svn-id: http://svn.net-core.org/repos/t-engine4@2790 51575b47-30f0-44d4-a5cc-537603b46e54
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