- Dec 23, 2014
- Dec 22, 2014
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DarkGod authored
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DarkGod authored
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Alex Ksandra authored
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- Dec 21, 2014
- Dec 20, 2014
- Dec 19, 2014
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DarkGod authored
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- Dec 18, 2014
- Dec 16, 2014
- Dec 15, 2014
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DarkGod authored
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DarkGod authored
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Alex Ksandra authored
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Alex Ksandra authored
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- Dec 14, 2014
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DarkGod authored
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Alex Ksandra authored
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Alex Ksandra authored
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Alex Ksandra authored
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DarkGod authored
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- Dec 13, 2014
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Alex Ksandra authored
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Alex Ksandra authored
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Alex Ksandra authored
A lot of it involved renaming a single method in a talent definition. Shrug. Also talents now cool down after sustains are broken.
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Alex Ksandra authored
This one's to you, grayswandir76!
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Alex Ksandra authored
Cleaned up Absorption (removed tons of duplicate code) and removed spiked code, as they no longer exist.
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- Dec 12, 2014
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Alex Ksandra authored
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Alex Ksandra authored
It required some minor additions to the engine code, but nothing too brutal. instant_resolve = "last" now runs last resolvers as well; generic and genericlast resolvers now receive additional arguments that are passed to resolvers.
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- Dec 05, 2014
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HousePet authored
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- Dec 04, 2014
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Chris Davidson authored
- Removed the instakill and rank changes for higher difficulties to normalize the ruleset
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- Dec 03, 2014
- Dec 02, 2014
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DarkGod authored
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- Dec 01, 2014