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  1. Apr 24, 2015
  2. Apr 12, 2015
  3. Apr 11, 2015
    • Hachem_Muche's avatar
      Updated callObjectTalent function to be more flexible and ensure talent... · a87e5ca6
      Hachem_Muche authored
      Updated callObjectTalent function to be more flexible and ensure talent functions are called with appropriate scope.
      Updated tactical function for use_talent powers to ensure the tactical functions are called with the correct scope.
      
      Added .never_fail flag (and support to Actor:preUseTalent) to actor object use talents to prevent failure to use objects when confused, etc.
      Added support for on_pre_use_ai function
      
      Updated game:logVisible to correctly identify projectiles (which get a .__is_projectile flag)
      
      Enabled automatic use of object activation talents (more development needed)
      
      Tactical AI:
      Fixed a bug causing NPC's to sometimes not use cure/heal abilities effectively
      tactical table functions are called with (self, t, aitarget, tact)
      
      Updated charm tactical tables to account for possible resource recovery,
      Updated definitions for several boss artifacts for NPC use: Wintertide (also fixed bug causing permanent ice walls), Crystal Shard,
      Choker of Dread (fixed bug causing summon to not taunt foes), Rod of Annulment, Psionic Fury.
      
      Talents:
      Dark Tendrils: updated target table for AI use
      Illumination: updated target and tactical tables so that NPC's will use it above level 3.
      Fire Breath: added disable to tactical table.
      Chain Lightning: updated target table for AI use
      Disperse Magic: expanded tactical table to allow for both offensive and defensive use.
      Tidal Wave: updated target table to allow AI use
      Shattering Blow: corrected tactical table
      Inertial Shot: updated on_pre_use function to check for enough ammo (temporary pending more general fix of archery talents)
      ***Note unrelated AI error with archery talents being used without ammo
      
      Sunder Armor/Arms effects: added gain/lose messages
      a87e5ca6
  4. Apr 07, 2015
    • Hachem_Muche's avatar
      Revise base action function. · e6f6544e
      Hachem_Muche authored
      Restrict object talents to mod == "activated"
      
      Fix bug with mitotic mindstars
      updated staff ego messages
      
      Revise definition for Wintertide
      
      Possible update to equipment resolver
      e6f6544e
  5. Mar 03, 2015
  6. Feb 28, 2015
    • Hachem_Muche's avatar
      Update power use descriptions for zone specific world-artifacts, boss, quest,... · b1e607e7
      Hachem_Muche authored
      Update power use descriptions for zone specific world-artifacts, boss, quest, and special artifacts.
      
      Updated handling of weapon special effects to pass the special effect field to the object code (facilitates handling multiple effects within object definitions).
      
      Blighted Maul's on hit shockwave will not hit the primary target.
      
      Wintertide's winter storm effect will expand in size to match its effect.
      Updated the icestorm particles effect to accept radius and density parameters (this might benefit from some more tweaking).
      
      Reduced the number of mental effects the Wintertide Phial will remove.
      
      The Crystal Focus can now be applied to shields (updates the special_combat fields appropriately).
      
      Prox's Lucky Halfling Foot benefits from Charm Mastery.
      
      Penitence cures a more reasonable (few) number of diseases.
      
      Updated the DAMAGE_SHIELD definition to note damage reflection in its tooltip and show shield strength in it's icon.
      
      Awakened Staff of Absorption gets a special damage message and death message for the player if he manages to kill himself with it.
      b1e607e7
  7. Feb 25, 2015
  8. Feb 15, 2015
    • HousePet's avatar
      Adds rounding to Augmentation. Clarifies the psionic combat modifier. Corrects... · 16911d02
      HousePet authored
      Adds rounding to Augmentation. Clarifies the psionic combat modifier. Corrects the way the psionic combat modifier is handled in combat.lua (and hence the weapon tooltips). Buffs the base mindstars slightly and slightly nerfs artifact mindstars to reduce the huge gap. Adds an icon for Psionic Maelstrom, though Nagyhal says he can make it better.
      16911d02
  9. Jan 31, 2015
  10. Jan 09, 2015
  11. Jan 01, 2015
  12. Dec 31, 2014
  13. Oct 16, 2014
  14. Oct 12, 2014
  15. Sep 15, 2014
  16. Sep 06, 2014
  17. Sep 05, 2014
    • Amagad's avatar
      Daggers added · 9cba26ae
      Amagad authored
      Dawn's Blade glow fixed
      Blood-edge bad pixels fixed
      9cba26ae
  18. Sep 01, 2014
  19. Jun 10, 2014
  20. May 05, 2014
  21. May 01, 2014
  22. Apr 23, 2014
    • DarkGod's avatar
      True Grit banned from NPCs · 26919676
      DarkGod authored
      More brawlers and Sun Paladin updates
      Reduced the critical damage power on egos
      Buffed many charms
      Colored temporary effects by type in Actor tooltips
      Added Actor:checkClassification which checks if an actor is in an arbitrary set of classifications
      Changed die_at to show actual negative HP
      Minimalist UI now shows a timer left for summons
      26919676
  23. Apr 17, 2014
  24. Mar 13, 2014
  25. Feb 19, 2014
  26. Feb 15, 2014
  27. Feb 09, 2014
  28. Jan 26, 2014
  29. Jan 16, 2014
  30. Jan 09, 2014
  31. Jan 04, 2014
  32. Jan 02, 2014
  33. Nov 20, 2013
  34. Nov 11, 2013
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