- Apr 24, 2015
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Hachem_Muche authored
Move object use data cleanup to action. Protected function calls for talent code.
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- Apr 12, 2015
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Hachem_Muche authored
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- Apr 11, 2015
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Hachem_Muche authored
Updated callObjectTalent function to be more flexible and ensure talent functions are called with appropriate scope. Updated tactical function for use_talent powers to ensure the tactical functions are called with the correct scope. Added .never_fail flag (and support to Actor:preUseTalent) to actor object use talents to prevent failure to use objects when confused, etc. Added support for on_pre_use_ai function Updated game:logVisible to correctly identify projectiles (which get a .__is_projectile flag) Enabled automatic use of object activation talents (more development needed) Tactical AI: Fixed a bug causing NPC's to sometimes not use cure/heal abilities effectively tactical table functions are called with (self, t, aitarget, tact) Updated charm tactical tables to account for possible resource recovery, Updated definitions for several boss artifacts for NPC use: Wintertide (also fixed bug causing permanent ice walls), Crystal Shard, Choker of Dread (fixed bug causing summon to not taunt foes), Rod of Annulment, Psionic Fury. Talents: Dark Tendrils: updated target table for AI use Illumination: updated target and tactical tables so that NPC's will use it above level 3. Fire Breath: added disable to tactical table. Chain Lightning: updated target table for AI use Disperse Magic: expanded tactical table to allow for both offensive and defensive use. Tidal Wave: updated target table to allow AI use Shattering Blow: corrected tactical table Inertial Shot: updated on_pre_use function to check for enough ammo (temporary pending more general fix of archery talents) ***Note unrelated AI error with archery talents being used without ammo Sunder Armor/Arms effects: added gain/lose messages
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- Apr 07, 2015
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Hachem_Muche authored
Restrict object talents to mod == "activated" Fix bug with mitotic mindstars updated staff ego messages Revise definition for Wintertide Possible update to equipment resolver
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- Mar 03, 2015
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Hachem_Muche authored
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- Feb 28, 2015
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Hachem_Muche authored
Update power use descriptions for zone specific world-artifacts, boss, quest, and special artifacts. Updated handling of weapon special effects to pass the special effect field to the object code (facilitates handling multiple effects within object definitions). Blighted Maul's on hit shockwave will not hit the primary target. Wintertide's winter storm effect will expand in size to match its effect. Updated the icestorm particles effect to accept radius and density parameters (this might benefit from some more tweaking). Reduced the number of mental effects the Wintertide Phial will remove. The Crystal Focus can now be applied to shields (updates the special_combat fields appropriately). Prox's Lucky Halfling Foot benefits from Charm Mastery. Penitence cures a more reasonable (few) number of diseases. Updated the DAMAGE_SHIELD definition to note damage reflection in its tooltip and show shield strength in it's icon. Awakened Staff of Absorption gets a special damage message and death message for the player if he manages to kill himself with it.
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- Feb 25, 2015
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Alex Ksandra authored
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- Feb 15, 2015
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HousePet authored
Adds rounding to Augmentation. Clarifies the psionic combat modifier. Corrects the way the psionic combat modifier is handled in combat.lua (and hence the weapon tooltips). Buffs the base mindstars slightly and slightly nerfs artifact mindstars to reduce the huge gap. Adds an icon for Psionic Maelstrom, though Nagyhal says he can make it better.
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- Jan 31, 2015
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Eric Wykoff authored
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HousePet authored
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- Jan 09, 2015
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Alex Ksandra authored
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- Jan 01, 2015
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DarkGod authored
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- Dec 31, 2014
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DarkGod authored
Map effects can update once per game turn instead of once per base turn; all following map effects now use this for more precision
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- Oct 16, 2014
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DarkGod authored
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- Oct 12, 2014
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DarkGod authored
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- Sep 15, 2014
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Amagad authored
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- Sep 06, 2014
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Amagad authored
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- Sep 05, 2014
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Amagad authored
Dawn's Blade glow fixed Blood-edge bad pixels fixed
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- Sep 01, 2014
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Amagad authored
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- Jun 10, 2014
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DarkGod authored
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- May 05, 2014
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DarkGod authored
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- May 01, 2014
- Apr 23, 2014
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DarkGod authored
More brawlers and Sun Paladin updates Reduced the critical damage power on egos Buffed many charms Colored temporary effects by type in Actor tooltips Added Actor:checkClassification which checks if an actor is in an arbitrary set of classifications Changed die_at to show actual negative HP Minimalist UI now shows a timer left for summons
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- Apr 17, 2014
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DarkGod authored
Power checks on melee/archery egos and some damage types redone: they usualy use the higest of your spell/mind/accuracy power Big ego changes
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- Mar 13, 2014
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DarkGod authored
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- Feb 19, 2014
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DarkGod authored
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- Feb 15, 2014
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DarkGod authored
Undeads now start with a Heat Beam rune instead of phase door
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- Feb 09, 2014
- Jan 26, 2014
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DarkGod authored
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- Jan 16, 2014
- Jan 09, 2014
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DarkGod authored
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- Jan 04, 2014
- Jan 02, 2014
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DarkGod authored
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- Nov 20, 2013
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DarkGod authored
Better ingame registration handling
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- Nov 11, 2013
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DarkGod authored
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