- Oct 18, 2015
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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http://git.net-core.org/0player/t-engine4DarkGod authored
Merge branch 'value_scroller' of http://git.net-core.org/0player/t-engine4 into 0player/t-engine4-value_scroller
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- Oct 15, 2015
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Alex Ksandra authored
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Alex Ksandra authored
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Alex Ksandra authored
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Alex Ksandra authored
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Alex Ksandra authored
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Alex Ksandra authored
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Alex Ksandra authored
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Alex Ksandra authored
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Alex Ksandra authored
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- Oct 14, 2015
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DarkGod authored
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DarkGod authored
Entity resolve * Allows certain simple resolvers to be resolved immediately when encountered (set .__resolve_instant = true). This fixes a problem with some nested resolvers not being resolved completely before other resolvers are processed. (This shows up with steam giant's melee_project.FIRE being incompletely resolved while the equipment resolver is run with gear that modifies this field.)
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- Oct 13, 2015
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Hachem_Muche authored
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Hachem_Muche authored
Allows certain simple resolvers to be resolved immediately when encountered (set .__resolve_instant = true). This fixes a problem with some nested resolvers not being resolved completely before other resolvers are processed. (This shows up with steam giant's melee_project.FIRE being incompletely resolved while the equipment resolver is run with gear that modifies this field.)
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Alex Ksandra authored
also most code stolen from separator
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Alex Ksandra authored
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- Oct 12, 2015
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DarkGod authored
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Alex Ksandra authored
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DarkGod authored
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DarkGod authored
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- Oct 11, 2015
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DarkGod authored
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DarkGod authored
Merge branch 'others_work_incorporated' of http://git.net-core.org/0player/t-engine4 into 0player/t-engine4-others_work_incorporated
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DarkGod authored
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DarkGod authored
Misc fixes * Randbosses get their class inscriptions (allows gunslingers to get steam implants) and get generalized resource boosts. Weapon tooltips show extra precision for resource costs. Fixed a bug in tooltips for projectiles in cheat mode. Dug sandwalls have a tooltip. Charactersheet: fixed a bug that could cause the equip button to be labeled incorrectly in the equipdoll. Shield damage correctly reflects no off-hand penalty. The lightning overload quest only shows up for Maj'Eyal campaign.
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DarkGod authored
Actor.canSee fix Set can_see_cache to weak table Previously, if the "can_see_cache" property is not initialized when Actor.canSee() is called, it will be set to a strong table. This seems bad because this table can hold references to other actors and possibly prevent garbage collection. Actor.resetCanSeeCache() sets "can_see_cache" to a weak table, so I think the same should be done for initializing the property in Actor.canSee(). Now, Actor.canSee() will initialize "can_see_cache" with a weak table if it doesn't already exist. I stumbled across this while investigating the Warden's Call memory leak and found references to the clones in game.player.can_see_cache. Unfortunately, this change doesn't seem to fix that problem.
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- Oct 10, 2015
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Samuel Wegner authored
Previously, if the "can_see_cache" property is not initialized when Actor.canSee() is called, it will be set to a strong table. This seems bad because this table can hold references to other actors and possibly prevent garbage collection. Actor.resetCanSeeCache() sets "can_see_cache" to a weak table, so I think the same should be done for initializing the property in Actor.canSee(). Now, Actor.canSee() will initialize "can_see_cache" with a weak table if it doesn't already exist. I stumbled across this while investigating the Warden's Call memory leak and found references to the clones in game.player.can_see_cache. Unfortunately, this change doesn't seem to fix that problem.
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Alex Ksandra authored
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Alex Ksandra authored
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- Oct 09, 2015
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Alex Ksandra authored
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DarkGod authored
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DarkGod authored
Encumbered Show message if player fails to move due to encumberance. Since people still easily fail to notice it.
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Grayswandir authored
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Alex Ksandra authored
use: in hooks/load.lua, call superload("mod.class.Name", function(_M) do whatever end) works exactly like a superload file except you may do that multiple times and they will be applied in that order you still need to set superload=true on an addon
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- Oct 08, 2015