- Feb 16, 2015
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Alex Ksandra authored
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- Feb 14, 2015
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Alex Ksandra authored
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- Feb 13, 2015
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Alex Ksandra authored
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Alex Ksandra authored
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- Feb 11, 2015
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Alex Ksandra authored
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Alex Ksandra authored
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- Feb 10, 2015
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Alex Ksandra authored
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Eric Wykoff authored
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- Feb 08, 2015
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Eric Wykoff authored
gave saner power scaling to acid wave rune and sun infusion so high level characters may possibly save against it
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- Feb 07, 2015
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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DarkGod authored
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Alex Ksandra authored
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Alex Ksandra authored
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- Feb 01, 2015
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Eric Wykoff authored
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- Jan 31, 2015
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Eric Wykoff authored
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Alex Ksandra authored
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HousePet authored
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- Jan 29, 2015
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HousePet authored
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- Jan 26, 2015
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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- Jan 24, 2015
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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- Jan 20, 2015
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Eric Wykoff authored
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- Jan 09, 2015
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Alex Ksandra authored
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- Jan 01, 2015
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DarkGod authored
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- Dec 31, 2014
- Dec 29, 2014
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DarkGod authored
and bugfix !!!
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Alex Ksandra authored
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- Dec 22, 2014
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DarkGod authored
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- Dec 12, 2014
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Alex Ksandra authored
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Alex Ksandra authored
It required some minor additions to the engine code, but nothing too brutal. instant_resolve = "last" now runs last resolvers as well; generic and genericlast resolvers now receive additional arguments that are passed to resolvers.
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- Dec 01, 2014
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HousePet authored
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- Oct 26, 2014
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Grayswandir authored
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- Oct 23, 2014
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Grayswandir authored
Moved most of the gem color information for various talents into a table. Now more amenable to adding new gem colors. Tirakai's Maul can have gem interactions defined easier. Goedalath Rock now gives golems shadowflame damage. Shadowflame damage type now has a text color. Gems show their 'latent damage type' on tooltips.
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