- May 04, 2019
- Apr 24, 2019
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DarkGod authored
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- Apr 22, 2019
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Chris Davidson authored
The old version was messy and had a lot of little numbers for no real reason. This one is cleaner and reinforces Reaver as a melee class. - Stacks up to 10 times - Now only stacks on melee attacks with no turn limit. So Bone Grab+2 melee spells fully stacks it. - No longer decays slowly - Duration set to 3
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Chris Davidson authored
- Can now be targeted through allies (Rot worms, etc) - Now checks Teleport resistance - Always moves the target to the closest space adjacent to you
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
Immobile melee stuff is really prone to getting stuck with a target it can't reach. This is mostly relevant to melee Player pets.
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Chris Davidson authored
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- Apr 21, 2019
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DarkGod authored
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- Apr 20, 2019
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Chris Davidson authored
- No more ability refund. This often failed due to projection sources being messy (especially for melee) and punished you for letting things like disease get the kill. - Vim regeneration on any kill scales faster with Willpower and now also scales with target rank. - Bloodcasting is now baselined in the resource allowing you to pay Vim costs with 200% of the cost as life. This does not let you use die_at. - Vim value is now shown on Actor tooltips
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Chris Davidson authored
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- Apr 19, 2019
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DarkGod authored
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- Apr 18, 2019
- Apr 16, 2019
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DarkGod authored
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- Apr 13, 2019
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DarkGod authored
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- Apr 12, 2019
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DarkGod authored
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- Apr 09, 2019
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DarkGod authored
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- Apr 05, 2019
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DarkGod authored
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- Mar 29, 2019
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Chris Davidson authored
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Chris Davidson authored
Several of the biggest magic sustain edge cases have been smoothed now, its not clear to me that these need to be so strong. Very possible this will just make things too much of an RNG fest and they'll need to be rebuffed.
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Chris Davidson authored
Leaving Light available and such is not a good idea. As this was basically only used to get Light on some builds a token buff of 5 generic points is included, but this prodigy could probably use more love eventually. Also, this should restructured so that addons and campaigns can easily modify the available talent trees.
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- Mar 28, 2019
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Chris Davidson authored
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Chris Davidson authored
Cleaning up scaling and reinforcing Bulwark's identity being strongly based on Block. - Now reduces Block cooldown by 2 - No longer increases defense - Scaling on armor increased and scales equally with Dexterity and Strength - No longer scales with Shield Expertise (this was tiny and silly anyway)
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Chris Davidson authored
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Chris Davidson authored
- Reduce proc damage a bit
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Chris Davidson authored
- Add a lot of defense - Increase crit - Increase combat speed
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Chris Davidson authored
Shadow Simulacrum has been changed to be a far stronger talent. - Remove Shadow Simulacrum proc, add Dust to Dust proc
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Chris Davidson authored
Greater Weapon Focus should not be an item proc. - Remove GWF proc, increase level of Displacement Shield Proc
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Chris Davidson authored
Perfect Control and Quick as Thought use the same effect. - Remove Perfect Control proc, increase chance of Quick as Thought proc
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Chris Davidson authored
% of max life converted to flat values is basically not allowed as a mechanic now. - Proc now deals flat damage increased by % of life lost on target
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Chris Davidson authored
Inner Demons is a class defining talent, we should not be giving it to everyone that can raise mindpower. - Replace Inner Demon active with a Sunder Mind proc
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Chris Davidson authored
Lots of things stacked against this item. Off (and split) damage type, procs notably dependent on spellpower scaling.. May as well improve the payoff for somehow being high spellpower on a bow using class. Also let it have a secondary role as an anti-armor item swap. A redesign would probably be better. - Increase Magic damage scaling - Increase APR - Improve procs
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Chris Davidson authored
May as well let the item with Aether in the name scale up its damage type. Nobody cares about tiny resistance cap increases.
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Chris Davidson authored
- Can't be worn with arcane knowledge instead of resource drain. Resource drain doesn't actually prevent the use of this it just makes for tedious cheesing. - Better stats for mindcasters, especially nature mindcasters (which now scales Antimagic damage) - Less extreme on hit procs
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Chris Davidson authored
- Level scales with summoner level - Mindpower peaks around 86 (buff for most endgame) - Summon despawns on unequip or level change - Higher power cost - Lower duration
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- Mar 26, 2019
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Chris Davidson authored
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Chris Davidson authored
Not sure why this existed. If the logic was defense happens before block now therefor we want to make sure to actually get hit.. That is not good logic.
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Chris Davidson authored
This has really annoying antisynergy with fast turn speeds otherwise.
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