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    • DarkGod's avatar
      fix an other leak · a2eb49b6
      DarkGod authored
      Fix savefiles going weird on some language settings
      a2eb49b6
    • DarkGod's avatar
      Fixed Quiver of Domination · 480cff3b
      DarkGod authored
      new function util.findAllReferences
      savefile pipe logs the time it took to save
      zones and levels have a weak table to list all existing ones
      
      fixed some more memory leaks
      480cff3b
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    • dg's avatar
      New :cloneFull() method on all objects, this makes a perfect clone of the... · cde38fd2
      dg authored
      New :cloneFull() method on all objects, this makes a perfect clone of the given object and any subjects recursively without creting duplicates of subobjects. This is nearly instantaneous and thus could be used to create time travel spells and other neat things.
      Saves can now be made in the background while continuing to play the game. This obviously speeds ups considerably the gameplay since saves now "feel" instant.
      *WARNING* Module makers: I had to change how savefiles work, there is a few changes needed in your modules for it to work.
       * In Game.lua: change the Savefile code in saveGame() to be just a call to savefile_pipe:push(game.save_name, "game", game)
       * In dialogs.Death too
       * Take a look at either the example module or ToME to see how it works exactly, it's really easy to convert
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@1119 51575b47-30f0-44d4-a5cc-537603b46e54
      cde38fd2
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