- Apr 01, 2015
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Nick Moran authored
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- Jan 19, 2015
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DarkGod authored
Steam Cloud Saves are not off by default, you can still enable them in the options (this is to prevent some cases of savefile reverting of which cause is not yet found)
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- Jan 01, 2015
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DarkGod authored
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- Jun 05, 2014
- Jan 16, 2014
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DarkGod authored
yay
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- Dec 22, 2013
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DarkGod authored
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- Nov 20, 2013
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DarkGod authored
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- Nov 17, 2013
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DarkGod authored
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- Nov 11, 2013
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DarkGod authored
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- Nov 10, 2013
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DarkGod authored
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- Nov 08, 2013
- Jun 18, 2013
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DarkGod authored
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- Jun 17, 2013
- Feb 20, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 13, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5683 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 24, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5277 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 06, 2012
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dg authored
The automatic zone/level save on zone/level change will also trigger a main game save, so crashes can not "destroy" zones git-svn-id: http://svn.net-core.org/repos/t-engine4@5204 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 05, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5192 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 26, 2012
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dg authored
A copy of the party is now uploaded to the server on a save (a real savefile of it, not a dump). For later fun uses! git-svn-id: http://svn.net-core.org/repos/t-engine4@4930 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 12, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4123 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 11, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4100 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 30, 2011
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dg authored
Savefiles are now ordered by last play time git-svn-id: http://svn.net-core.org/repos/t-engine4@4031 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 22, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3046 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 21, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1971 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 29, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1697 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 26, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1629 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1628 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 04, 2010
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dg authored
Quickbirth now will recreate the same identical character, that is with all birth stats & talent assignements git-svn-id: http://svn.net-core.org/repos/t-engine4@1406 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 02, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1358 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 29, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1332 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 14, 2010
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dg authored
Ensure consistency check of the various files of a savefile: zones saved between a save and a crash will not load git-svn-id: http://svn.net-core.org/repos/t-engine4@1202 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 09, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1169 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 01, 2010
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dg authored
New :cloneFull() method on all objects, this makes a perfect clone of the given object and any subjects recursively without creting duplicates of subobjects. This is nearly instantaneous and thus could be used to create time travel spells and other neat things. Saves can now be made in the background while continuing to play the game. This obviously speeds ups considerably the gameplay since saves now "feel" instant. *WARNING* Module makers: I had to change how savefiles work, there is a few changes needed in your modules for it to work. * In Game.lua: change the Savefile code in saveGame() to be just a call to savefile_pipe:push(game.save_name, "game", game) * In dialogs.Death too * Take a look at either the example module or ToME to see how it works exactly, it's really easy to convert git-svn-id: http://svn.net-core.org/repos/t-engine4@1119 51575b47-30f0-44d4-a5cc-537603b46e54
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