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  1. Mar 04, 2013
  2. Mar 01, 2013
  3. Feb 20, 2013
  4. Jan 22, 2013
  5. Jan 14, 2013
  6. Jan 04, 2013
  7. Dec 30, 2012
  8. Dec 09, 2012
  9. Dec 04, 2012
  10. Sep 04, 2012
  11. May 08, 2012
  12. Apr 27, 2012
  13. Mar 15, 2012
    • dg's avatar
      Rewrote, added, and rebalanced many staff egos · 1761106e
      dg authored
      Fade From Time now reduces all status effect durations (good or bad)
      Voice of Telos has new effects (check it out!)
      Increased Quiver of the Sun capacity to 12
      Wards (activatable staff ego that protects against damage)
      Staff's now give a bonus to elemental damage equal to their combat damage
      Most staves now allow the wearer to switch elemental properties using the command staff talent
      Base staff spellpower increased
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4969 51575b47-30f0-44d4-a5cc-537603b46e54
      1761106e
  14. Mar 06, 2012
  15. Feb 14, 2012
  16. Feb 12, 2012
    • dg's avatar
      Weapons now (mostly) have three stats: damage, maximum accuracy (used in... · cd08e807
      dg authored
      Weapons now (mostly) have three stats: damage, maximum accuracy (used in checkHit()), and critical power (replaces the default 1.5x crit multiplier).
      Item tooltips much easier to read
      Weapon tooltips display useful information, such as how much damage the weapon will actually do. (This needs further improvement, as it doesn't account for percentage damage increases and decreases, such as those imposed by shield wall or offhand penalties)
      Quivers and shot pouches are now non-consumable items, but require reloading using the new 'Reload' talent.
      Shields are much more active and focus on damage mitigation.
      Riposte now works with a Shield's Block talent
      Staff, shield, bow, sling, and ammo egos mostly rewritten.
      Resolver for egos has been changed to centralize default ego value information for ease of balancing.
      Items can now grant talents (passive or active)
      Use talents dialog now displays passive talents, so that item-granted passives show up someplace.
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4842 51575b47-30f0-44d4-a5cc-537603b46e54
      cd08e807
  17. Jan 25, 2012
  18. Nov 28, 2011
  19. Nov 15, 2011
  20. Nov 06, 2011
  21. Oct 23, 2011
    • dg's avatar
      Rod of Recall and Transmogrification Chest can not be dropped · 6e6a26b0
      dg authored
      Overhauled transmogrification chest:<ul>
      <li>A new inventory tabs appears for the chest</li>
      <li>All items are automatically pickedup and put in the chest</li>
      <li>Items in the chest are weightless</li>
      <li>You can still transmogrify from the inventory menu</li>
      <li>When you leave the current level all items in the chest are transmogrified automatically</li>
      <li>In the inventory chest tab you can move an item out of the chest, it will then act as any other item, with an encumberance and be useable (and will not be transmogrified)</li>
      </ul>
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4585 51575b47-30f0-44d4-a5cc-537603b46e54
      6e6a26b0
  22. Oct 03, 2011
    • dg's avatar
      Big saves overhaul: · 13800606
      dg authored
      <li>Display change: Combat stats(Accuracy, Spellpower, Mindpower, Physical power) and Saves (Defense, Spell save, Mental save, Physical save) are now computed on a O to 100 scale, split in 5 tiers. In each tier it takes more points to upgrade. So if you have 22 spellpower and wear a new item granting +2 spellpower you only get up to 23 spellpower. *This does NOT change the damage you are doing since a similar scale was applied to damage done in previous betas*</li>
      <li>Saves now reduce the duration of timed effects</li>
      <li>When a creature is hit by a special effect from a creature whose combat stat is in a tier over the target's save tier it triggers a "cross tier effect"</li>
      <li>Cross tier effects are dependant on the nature of the effet. A powerful knockback will set a target offbalance, a terrible mind attack will brainlock the target, a overpowering spell will spellshock the target</li>
      <li>Tooltips show both combat stats & saves for all creature</li>
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4498 51575b47-30f0-44d4-a5cc-537603b46e54
      13800606
  23. Sep 16, 2011
  24. Sep 15, 2011
  25. Sep 13, 2011
  26. Aug 26, 2011
  27. Jul 15, 2011
  28. Apr 21, 2011
  29. Apr 18, 2011
  30. Apr 10, 2011
  31. Mar 28, 2011
  32. Mar 19, 2011
  33. Mar 12, 2011
  34. Mar 05, 2011
  35. Mar 01, 2011
  36. Feb 15, 2011
  37. Feb 09, 2011
  38. Feb 07, 2011
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