- Oct 15, 2015
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Alex Ksandra authored
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Alex Ksandra authored
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Alex Ksandra authored
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Alex Ksandra authored
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Alex Ksandra authored
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Alex Ksandra authored
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Alex Ksandra authored
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Alex Ksandra authored
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- Oct 13, 2015
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Alex Ksandra authored
also most code stolen from separator
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Alex Ksandra authored
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- Oct 12, 2015
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Alex Ksandra authored
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DarkGod authored
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DarkGod authored
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- Oct 11, 2015
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DarkGod authored
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DarkGod authored
Merge branch 'others_work_incorporated' of http://git.net-core.org/0player/t-engine4 into 0player/t-engine4-others_work_incorporated
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DarkGod authored
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DarkGod authored
Misc fixes * Randbosses get their class inscriptions (allows gunslingers to get steam implants) and get generalized resource boosts. Weapon tooltips show extra precision for resource costs. Fixed a bug in tooltips for projectiles in cheat mode. Dug sandwalls have a tooltip. Charactersheet: fixed a bug that could cause the equip button to be labeled incorrectly in the equipdoll. Shield damage correctly reflects no off-hand penalty. The lightning overload quest only shows up for Maj'Eyal campaign.
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DarkGod authored
Actor.canSee fix Set can_see_cache to weak table Previously, if the "can_see_cache" property is not initialized when Actor.canSee() is called, it will be set to a strong table. This seems bad because this table can hold references to other actors and possibly prevent garbage collection. Actor.resetCanSeeCache() sets "can_see_cache" to a weak table, so I think the same should be done for initializing the property in Actor.canSee(). Now, Actor.canSee() will initialize "can_see_cache" with a weak table if it doesn't already exist. I stumbled across this while investigating the Warden's Call memory leak and found references to the clones in game.player.can_see_cache. Unfortunately, this change doesn't seem to fix that problem.
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- Oct 10, 2015
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Samuel Wegner authored
Previously, if the "can_see_cache" property is not initialized when Actor.canSee() is called, it will be set to a strong table. This seems bad because this table can hold references to other actors and possibly prevent garbage collection. Actor.resetCanSeeCache() sets "can_see_cache" to a weak table, so I think the same should be done for initializing the property in Actor.canSee(). Now, Actor.canSee() will initialize "can_see_cache" with a weak table if it doesn't already exist. I stumbled across this while investigating the Warden's Call memory leak and found references to the clones in game.player.can_see_cache. Unfortunately, this change doesn't seem to fix that problem.
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Alex Ksandra authored
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Alex Ksandra authored
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- Oct 09, 2015
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Alex Ksandra authored
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DarkGod authored
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DarkGod authored
Encumbered Show message if player fails to move due to encumberance. Since people still easily fail to notice it.
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Grayswandir authored
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Alex Ksandra authored
use: in hooks/load.lua, call superload("mod.class.Name", function(_M) do whatever end) works exactly like a superload file except you may do that multiple times and they will be applied in that order you still need to set superload=true on an addon
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- Oct 08, 2015
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DarkGod authored
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DarkGod authored
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Hachem_Muche authored
Randbosses get their class inscriptions (allows gunslingers to get steam implants) and get general resource boosts. Weapon tooltips show extra precision for resource costs. Fixed a bug in tooltips for projectiles in cheat mode. Dug sandwalls have a tooltip. Charactersheet: fixed a bug that could cause the equip button to be labeled incorrectly in the equipdoll. Shield damage correctly reflects no off-hand penalty. The lightning overload quest only shows up for Maj'Eyal campaign.
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- Oct 07, 2015
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DarkGod authored
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DarkGod authored
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DarkGod authored
Dialog hotkey fixes Fix hotkeys in Arcane Combat and Chronomancy dialogs Previously, pressing hotkeys (a,b,c...) had no effect in these dialogs. Now, hotkeys can be used to select the associated list option. Also, I included a fix to Warden's Call short_name. This is not related to the other changes, but I think it's too small to make a separate branch. Previously, Warden's Call short_name did not have quotes around the value, so it was effectively nil. Now, the short_name is correctly assigned.
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DarkGod authored
Small fixes Here, here.
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- Oct 05, 2015
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Samuel Wegner authored
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Alex Ksandra authored
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Alex Ksandra authored
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- Oct 04, 2015
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Alex Ksandra authored
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Alex Ksandra authored
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- Oct 01, 2015
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DarkGod authored
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Samuel Wegner authored
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