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  1. Feb 11, 2017
    • Hachem_Muche's avatar
      Headhunter I.D. Challenge Feasibility adjustments: · 0e68f3fa
      Hachem_Muche authored
      Spawns demoted to random_elites (with 2 classes, drop 2 rares).
      Killing a target spawn causes all other NPC's to pause and untarget the player.
      Npcs lower than elite rank, or summons from a target spawn, may be killed without failing the quest.
      Spawns may be killed by party members or summons of party members, otherwise the quest will fail immediately if a spawn is killed by something else, or if the player exits the level.
      
      Fixed a bug in Mirror-Match boss placement.
      0e68f3fa
  2. Feb 10, 2017
  3. Feb 09, 2017
    • DarkGod's avatar
      Merge branch 'ArcherTweaks2' into 'master' · aae67689
      DarkGod authored
      Archer Tweaks
      
      - Increased cooldown of Vault and Bull Shot
      - Concealment no longer increases damage of next Steady Shot. Instead allows next Archery Prowess shot to act as if the target is marked, and do increased damage
      - Aim now increases chance to mark
      - Called Shots and Volley can now be used without marks, at a lesser power
      - Increased cooldown and decreased cost of Sentinel. Potency of several other Archer debuffs has been improved to compensate
      - Pin Down no longer increases mark chance. Instead causes next marking shot to have 100% mark chance
      - Unlocked Mobility for Marauder
      - Slightly increased chance of Intuitive Shots. Lowered maximum scaling (primarily for NPCs)
      - Throwing Knives scale with Strength. Lethality will alter this to Cunning
      - Total Thuggery now also grants attack speed
      - Dirty Fighting deals improved damage, cuts immunities in half and is no longer usable by NPCs
      
      See merge request !384
      aae67689
    • razakai's avatar
      - Increased cooldown of Vault and Bull Shot · 5b66091a
      razakai authored
      - Concealment no longer increases damage of next Steady Shot. Instead allows next Archery Prowess shot to act as if the target is marked, and do increased damage
      - Aim now increases chance to mark
      - Called Shots and Volley can now be used without marks, at a lesser power
      - Increased cooldown and decreased cost of Sentinel. Potency of several other Archer debuffs has been improved to compensate
      - Pin Down no longer increases mark chance. Instead causes next marking shot to have 100% mark chance
      - Unlocked Mobility for Marauder
      - Slightly increased chance of Intuitive Shots. Lowered maximum scaling (primarily for NPCs)
      - Throwing Knives scale with Strength. Lethality will alter this to Cunning
      - Total Thuggery now also grants attack speed
      - Dirty Fighting deals improved damage, cuts immunities in half and is no longer usable by NPCs
      5b66091a
    • DarkGod's avatar
      Merge branch 'RogueTweakCleanup' into 'master' · 28be0cdc
      DarkGod authored
      Rogue Tweak & Cleanup
      
      Nerf Dual Weapon Defense and Dual Weapon Mastery deflection values slightly.
      
      Fix combat log colors for Trained Reactions.
      
      Fix some miscellaneous typos.
      
      See merge request !383
      28be0cdc
  4. Feb 08, 2017
  5. Feb 07, 2017
  6. Feb 06, 2017
    • DarkGod's avatar
      Fixed mindpower of the Caller mindstar ego · 6aa295a2
      DarkGod authored
      6aa295a2
    • DarkGod's avatar
      3948de16
    • DarkGod's avatar
      Merge branch 'ID/Scaling' into 'master' · 7767b449
      DarkGod authored
      More Id/scaling
      
      Tweaked parameters for I.D. Octopus map layout.  Added some comments to Octopus map generator.  Updated room_map summary in ToME Grid toolip (debug mode.)
      
      Multiplicity Challenge: Must survive a certain number of turns = map width + height before exiting.  Quest fails if you exit by dying.
      Fixed tactical table for Multiply talent.
      
      Mirror-Match Challenge: Clone immune to status effects before being activated.  Won't be invisible or stealthed.  Teleports away to start the fight.  Quest fails if the level is exited without completion.
      
      
      
      See merge request !380
      7767b449
  7. Feb 05, 2017
  8. Feb 04, 2017
  9. Feb 03, 2017
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