- Jul 10, 2019
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DarkGod authored
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- Apr 09, 2019
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DarkGod authored
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- Feb 18, 2019
- Feb 13, 2019
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DarkGod authored
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- Feb 10, 2019
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DarkGod authored
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- May 24, 2018
- Apr 27, 2018
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DarkGod authored
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- Apr 19, 2018
- Apr 15, 2018
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DarkGod authored
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- Apr 14, 2018
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DarkGod authored
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- Mar 21, 2018
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DarkGod authored
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- Mar 11, 2018
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DarkGod authored
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- Nov 13, 2017
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DarkGod authored
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- Jun 18, 2017
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Chris Davidson authored
# Conflicts: # game/modules/tome/data/general/stores/basic.lua
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- May 25, 2017
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DarkGod authored
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- Apr 22, 2017
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DarkGod authored
Fixed joining chat channels on star in some rare cases, one of the reason for "server doesnt work: it did work you just didnt saw it
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- Apr 18, 2017
- Mar 16, 2017
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DarkGod authored
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- Mar 10, 2017
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DarkGod authored
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- Mar 09, 2017
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- Mar 08, 2017
- Feb 13, 2017
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DarkGod authored
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- Feb 12, 2017
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DarkGod authored
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- Jan 04, 2017
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DarkGod authored
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- Dec 15, 2016
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DarkGod authored
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- Jul 30, 2016
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Hachem_Muche authored
Fixed a bug in ActorTalents:useTalent to correctly return the results of the talent action, activate, or deactivate code instead of the coroutine (co_wrapper) result (which normally always returns true). The return value now correctly reflects talent success or failure, allowing AIs to try other actions when the talent code aborts. (Not addressed in this commit.) useTalent will automatically rollback log messages from aborted talents. (i.e. no more "Monster rushes out!" spam when the Rush talent is attempted inside of minimum range) Fixed a bug that was allowing NPC's to bump attack without enough energy. Added some on_pre_use functions to staff-combat talents.
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- Jan 17, 2016
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DarkGod authored
if tactical AI finds a talent taht does exist, do not explode
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- Jan 07, 2016
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DarkGod authored
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- Dec 15, 2015
- Oct 18, 2015
- Oct 09, 2015
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DarkGod authored
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- Mar 30, 2015
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DarkGod authored
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