- Dec 15, 2015
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DarkGod authored
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DarkGod authored
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DarkGod authored
Fixed the game not starting on some latest ubuntu installs
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DarkGod authored
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DarkGod authored
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DarkGod authored
Actor fov doc fix The fact that I had to engine-dive to know what exactly no_store parameter in ActorFOV does inspired me to improve the documentation note on it. The bad thing is, having it set to true breaks a lot of functions which depend on actor.fov.actors If desired, I could improve the @ notes on other functions, too.
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DarkGod authored
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Zireael07 authored
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DarkGod authored
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DarkGod authored
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- Dec 14, 2015
- Dec 13, 2015
- Dec 11, 2015
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DarkGod authored
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- Dec 10, 2015
- Dec 07, 2015
- Dec 06, 2015
- Dec 05, 2015
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Nagyhal authored
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- Dec 03, 2015
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DarkGod authored
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- Dec 02, 2015
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DarkGod authored
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- Dec 01, 2015
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DarkGod authored
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- Nov 30, 2015
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DarkGod authored
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DarkGod authored
If a module or addon errors out on the loading screen it will jump into a "safe mode" to display the error message and then go back to the main menu
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DarkGod authored
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DarkGod authored
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DarkGod authored
Buffed curse of nighmare to start triggering at level 4 (as the description was implying)
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DarkGod authored
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- Nov 28, 2015
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DarkGod authored
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- Nov 27, 2015
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
Chrono clone fix Fix nil index error in makeParadoxClone I'm not sure how/why it happened, but while testing the 1.3.2 beta cut I got a nil index error in makeParadoxClone() while try to index on getInven("INVEN"). My character did have an inventory, so this seems strange. Anyway, it makes sense to check whether INVEN exists before trying to skip it. Now, the function checks whether INVEN exists before adding it to the alt_nodes table. This should be pushed to 1.3.2.
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Samuel Wegner authored
It's probably safer not to change this, on the off chance that we actually spawn a clone of a dead actor.
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Samuel Wegner authored
I'm not sure how/why it happened, but while testing the 1.3.2 beta cut I got a nil index error in makeParadoxClone() while try to index on getInven("INVEN"). My character did have an inventory, so this seems strange. Anyway, it makes sense to check whether INVEN exists before trying to skip it. Now, the function checks whether INVEN exists before adding it to the alt_nodes table.
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- Nov 26, 2015