Skip to content
Snippets Groups Projects
Commit ff6080e2 authored by dg's avatar dg
Browse files

tweak

git-svn-id: http://svn.net-core.org/repos/t-engine4@1205 51575b47-30f0-44d4-a5cc-537603b46e54
parent 0074e83d
No related branches found
No related tags found
No related merge requests found
......@@ -53,7 +53,7 @@ function _M:tick()
if _M.limmir and not _M.limmir.dead and game.turn % 100 == 0 then
game.logSeen(_M.limmir, "Limmir summons a blast of holy light!")
local rad = 2
local dam = 50 + (500 - self.level.turn_counter / 10) / 7
local dam = 50 + (800 - self.level.turn_counter / 10) / 7
local grids = _M.limmir:project({type="ball", radius=rad, friendlyfire=false}, _M.limmir.x, _M.limmir.y, DamageType.HOLY_LIGHT, dam)
game.level.map:particleEmitter(_M.limmir.x, _M.limmir.y, rad, "sunburst", {radius=rad, grids=grids, tx=_M.limmir.x, ty=_M.limmir.y})
end
......
......@@ -84,6 +84,8 @@ newEntity{ define_as = "LIMMIR",
open_door = true,
resists = { all = 40 },
autolevel = "caster",
ai = "move_quest_limmir", ai_state = { },
......
......@@ -37,7 +37,7 @@ return {
actor = {
class = "engine.generator.actor.Random",
nb_npc = {0, 0},
rate = 0.55,
rate = 0.27,
},
},
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment