Skip to content
Snippets Groups Projects
Commit f6f6c1c0 authored by dg's avatar dg
Browse files

Arcane Combat is now instantly cast (it does not use a turn)

git-svn-id: http://svn.net-core.org/repos/t-engine4@1599 51575b47-30f0-44d4-a5cc-537603b46e54
parent 694b28b2
No related branches found
No related tags found
No related merge requests found
......@@ -1412,6 +1412,9 @@ function _M:getTalentFullDescription(t, addlevel)
if speed then d:add({"color",0x6f,0xff,0x83}, "Travel Speed: ", {"color",0xFF,0xFF,0xFF}, ""..(speed * 100).."% of base", true)
else d:add({"color",0x6f,0xff,0x83}, "Travel Speed: ", {"color",0xFF,0xFF,0xFF}, "instantaneous", true)
end
local uspeed = "1 turn"
if t.no_energy and type(t.no_energy) == "boolean" and t.no_energy == true then uspeed = "instant" end
d:add({"color",0x6f,0xff,0x83}, "Usage Speed: ", {"color",0xFF,0xFF,0xFF}, uspeed, true)
d:add({"color",0x6f,0xff,0x83}, "Description: ", {"color",0xFF,0xFF,0xFF}, t.info(self, t), true)
......
......@@ -80,7 +80,7 @@ newTalent{
name = "Hide in Plain Sight",
type = {"cunning/stealth",3},
require = cuns_req3,
no_energy = true,
no_energy = "fake",
points = 5,
stamina = 20,
cooldown = 40,
......
......@@ -21,7 +21,7 @@
newTalent{
name = "Shoot",
type = {"technique/archery-base", 1},
no_energy = true,
no_energy = "fake",
hide = true,
points = 1,
range = 20,
......@@ -41,7 +41,7 @@ newTalent{
newTalent{
name = "Steady Shot",
type = {"technique/archery-training", 1},
no_energy = true,
no_energy = "fake",
points = 5,
random_ego = "attack",
cooldown = 3,
......@@ -139,7 +139,7 @@ newTalent{
newTalent{
name = "Critical Shot",
type = {"technique/archery-training", 4},
no_energy = true,
no_energy = "fake",
points = 5,
random_ego = "attack",
cooldown = 14,
......@@ -163,7 +163,6 @@ newTalent{
newTalent{
name = "Ammo Creation",
type = {"technique/archery-utility", 1},
no_energy = true,
points = 5,
cooldown = 200,
stamina = 30,
......@@ -201,7 +200,7 @@ newTalent{
newTalent{
name = "Crippling Shot",
type = {"technique/archery-utility", 2},
no_energy = true,
no_energy = "fake",
points = 5,
random_ego = "attack",
cooldown = 10,
......@@ -230,7 +229,7 @@ newTalent{
newTalent{
name = "Pinning Shot",
type = {"technique/archery-utility", 3},
no_energy = true,
no_energy = "fake",
points = 5,
random_ego = "attack",
cooldown = 10,
......@@ -259,7 +258,7 @@ newTalent{
newTalent{
name = "Scatter Shot",
type = {"technique/archery-utility", 4},
no_energy = true,
no_energy = "fake",
points = 5,
random_ego = "attack",
cooldown = 14,
......
......@@ -31,7 +31,7 @@ newTalent{
newTalent{
name = "Piercing Arrow",
type = {"technique/archery-bow", 2},
no_energy = true,
no_energy = "fake",
points = 5,
cooldown = 8,
stamina = 15,
......@@ -52,7 +52,7 @@ newTalent{
newTalent{
name = "Dual Arrows",
type = {"technique/archery-bow", 3},
no_energy = true,
no_energy = "fake",
points = 5,
cooldown = 8,
stamina = 15,
......@@ -74,7 +74,7 @@ newTalent{
newTalent{
name = "Volley of Arrows",
type = {"technique/archery-bow", 4},
no_energy = true,
no_energy = "fake",
points = 5,
cooldown = 12,
stamina = 35,
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment