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Commit f0948cde authored by dg's avatar dg
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Nature's Touch healing buffed

git-svn-id: http://svn.net-core.org/repos/t-engine4@3376 51575b47-30f0-44d4-a5cc-537603b46e54
parent 379f9c42
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......@@ -68,7 +68,7 @@ newTalent{ short_name = "NATURE_TOUCH",
random_ego = "defensive",
points = 5,
equilibrium = 10,
cooldown = 20,
cooldown = 15,
range = 1,
requires_target = true,
no_npc_use = true,
......@@ -78,7 +78,7 @@ newTalent{ short_name = "NATURE_TOUCH",
if not x or not y or not target then return nil end
if math.floor(core.fov.distance(self.x, self.y, x, y)) > 1 then return nil end
if not target.undead then
target:heal(20 + self:getWil(50) * self:getTalentLevel(t))
target:heal(20 + self:combatTalentStatDamage(t, "wil", 30, 500))
end
game:playSoundNear(self, "talents/heal")
return true
......@@ -86,7 +86,7 @@ newTalent{ short_name = "NATURE_TOUCH",
info = function(self, t)
return ([[Touch a target (or yourself) to infuse it with Nature, healing it for %d(heal does not work on undead).
Heal will increase with your Willpower stat.]]):
format(20 + self:getWil(50) * self:getTalentLevel(t))
format(20 + self:combatTalentStatDamage(t, "wil", 30, 500))
end,
}
......
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