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Commit ee18ff24 authored by dg's avatar dg
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Rush cooldown now reduces with talent level

git-svn-id: http://svn.net-core.org/repos/t-engine4@2423 51575b47-30f0-44d4-a5cc-537603b46e54
parent b6fbc61a
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......@@ -223,7 +223,7 @@ newEntity{ base = "BASE_RING",
combat_armor = 10,
fatigue = -15,
talent_cd_reduction={
[Talents.T_RUSH]=15,
[Talents.T_RUSH]=6,
},
inc_damage={ [DamageType.PHYSICAL] = 8, },
},
......
......@@ -43,7 +43,7 @@ newEntity{
stun_immune = resolvers.mbonus_material(20, 20, function(e, v) v=v/100 return v * 80, v end),
knockback_immune = resolvers.mbonus_material(20, 20, function(e, v) v=v/100 return v * 80, v end),
disarm_immune = resolvers.mbonus_material(20, 20, function(e, v) v=v/100 return v * 80, v end),
talent_cd_reduction={[Talents.T_RUSH]=10},
talent_cd_reduction={[Talents.T_RUSH]=5},
},
}
......
......@@ -56,7 +56,7 @@ newTalent{
points = 5,
random_ego = "attack",
stamina = 45,
cooldown = 40,
cooldown = function(self, t) return math.floor(40 - self:getTalentLevel(t) * 4) end,
tactical = {
ATTACK = 4,
},
......
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