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Commit e7bdec07 authored by dg's avatar dg
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Big bad popup after the ambush to direct the player to Last Hope

git-svn-id: http://svn.net-core.org/repos/t-engine4@6610 51575b47-30f0-44d4-a5cc-537603b46e54
parent 328869ce
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......@@ -83,8 +83,8 @@ start_ambush = function(self, who)
o:removed()
end
game.logPlayer(self, "#VIOLET#You wake up after a few hours, surprised to be alive, but the staff is gone!")
game.logPlayer(self, "#VIOLET#Go at once to Last Hope to report those events!")
require("engine.ui.Dialog"):simpleLongPopup("Ambush", [[You wake up after a few hours, surprised to be alive, but the staff is gone!
#VIOLET#Go at once to Last Hope to report those events!]], 600)
local oe = game.level.map(self.x, self.y, engine.Map.TERRAIN)
if oe:attr("temporary") and oe.old_feat then
......@@ -104,8 +104,8 @@ end
killed_ukruk = function(self, who)
game.player.die = nil
game.logPlayer(self, "#VIOLET#You are surprised to still be alive.")
game.logPlayer(self, "#VIOLET#Go at once to Last Hope to report those events!")
require("engine.ui.Dialog"):simpleLongPopup("Ambush", [[You are surprised to still be alive.
#VIOLET#Go at once to Last Hope to report those events!]], 600)
local oe = game.level.map(who.x, who.y, engine.Map.TERRAIN)
if oe:attr("temporary") and oe.old_feat then
......
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