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Otowa Kotori
Tales of MajEyal
Commits
e2d3e647
Commit
e2d3e647
authored
10 years ago
by
DarkGod
Browse files
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Merge branch 'cleansing_vault' into 'master'
Cleansing vault bluh
parents
a28ed5da
8dddfcb5
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game/modules/tome/data/talents/psionic/finer-energy-manipulations.lua
+12
-9
12 additions, 9 deletions
.../tome/data/talents/psionic/finer-energy-manipulations.lua
with
12 additions
and
9 deletions
game/modules/tome/data/talents/psionic/finer-energy-manipulations.lua
+
12
−
9
View file @
e2d3e647
...
...
@@ -142,16 +142,19 @@ newTalent{
game
.
zone
:
applyEgo
(
o
,
new_ego
,
"object"
)
if
in_dialog
then
self
:
talentDialogReturn
(
true
)
end
else
if
old_ego
then
game
.
zone
:
applyEgo
(
o
,
old_ego
,
"object"
,
true
)
end
-- nothing happened
if
old_ego
then
game
.
zone
:
applyEgo
(
o
,
old_ego
,
"object"
)
end
-- nothing happened
game
.
logPlayer
(
self
,
"You cannot reshape your %s any further."
,
o
:
getName
{
do_colour
=
true
,
no_count
=
true
})
end
else
local
armour
=
t
.
arm_boost
(
self
,
t
)
local
fat
=
t
.
fat_red
(
self
,
t
)
local
old_fat
=
(
o
.
old_fat
or
0
)
local
old_arm
old_arm
=
o
.
wielder
.
combat_armor
local
old_arm
=
o
.
wielder
and
o
.
wielder
.
combat_armor
or
0
local
old_ego
=
game
.
zone
:
removeEgoByName
(
o
,
"reshape armour"
)
-- Not a huge deal
o
.
wielder
=
o
.
wielder
or
{}
o
.
wielder
.
combat_armor
=
o
.
wielder
.
combat_armor
or
0
o
.
wielder
.
fatigue
=
o
.
wielder
.
fatigue
or
0
local
force_reshape
=
false
if
not
old_ego
and
o
.
been_reshaped
then
o
.
wielder
.
combat_armor
=
o
.
orig_arm
...
...
@@ -160,7 +163,7 @@ newTalent{
-- if an older version, just reshape anyway
-- if reshapen by better TL, keep it
fat
=
math.max
(
fat
,
old_fat
)
armour
=
math.max
(
armour
,
o
.
wielder
.
combat_armo
u
r
-
old_arm
)
armour
=
math.max
(
armour
,
o
.
wielder
.
combat_armor
-
old_arm
)
force_reshape
=
true
elseif
old_ego
and
old_fat
==
0
then
-- in case of future backward compatibility removal
old_fat
=
old_ego
.
fatigue_reduction
...
...
@@ -168,23 +171,23 @@ newTalent{
o
.
old_fat
,
o
.
orig_fat
,
o
.
orig_arm
=
nil
,
nil
,
nil
if
force_reshape
or
old_fat
<
fat
or
old_arm
<
o
.
wielder
.
combat_armor
+
armour
then
local
real_fat
if
e
.
wielder
.
fatigue
<
0
then
real_fat
=
0
else
real_fat
=
min
(
fat
,
e
.
wielder
.
fatigue
)
end
if
o
.
wielder
.
fatigue
<
0
then
real_fat
=
0
else
real_fat
=
math.
min
(
fat
,
o
.
wielder
.
fatigue
)
end
local
new_ego
=
Entity
.
new
{
name
=
"reshape armour"
,
display_string
=
"reshaped["
..
tostring
(
armour
)
..
","
..
tostring
(
real_fat
)
..
"%] "
,
display_prefix
=
true
,
been_reshaped
=
true
,
wielder
=
{
combat_armo
u
r
=
arm
,
fatigue
=-
real_fat
},
wielder
=
{
combat_armor
=
arm
our
,
fatigue
=-
real_fat
},
fatigue_reduction
=
fat
,
old_fat
=
fat
,
orig_fat
=
o
.
wielder
.
fatigue
,
orig_arm
=
o
.
wielder
.
armour
,
-- Easier this way
fake_ego
=
true
,
unvault_ego
=
true
,
}
game
.
logPlayer
(
self
,
"You reshape your %s."
,
o
:
getName
{
do_colour
=
true
,
no_count
=
true
})
if
o
.
orig_name
then
o
.
name
=
o
.
orig_name
end
--Fix name for items affected by older versions of this talent
game
.
zone
:
applyEgo
(
o
,
new_ego
,
"object"
,
true
)
game
.
zone
:
applyEgo
(
o
,
new_ego
,
"object"
)
if
in_dialog
then
self
:
talentDialogReturn
(
true
)
end
else
game
.
zone
:
applyEgo
(
o
,
old_ego
,
"object"
,
true
)
game
.
zone
:
applyEgo
(
o
,
old_ego
,
"object"
)
game
.
logPlayer
(
self
,
"You cannot reshape your %s any further."
,
o
:
getName
{
do_colour
=
true
,
no_count
=
true
})
end
end
...
...
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