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Commit df57515b authored by Chris Davidson's avatar Chris Davidson
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Disable fatigue for positive and negative energy

This applied to both gains and losses so it effectively broke even but made costs variable and annoying.
parent 66cd56b1
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......@@ -150,13 +150,13 @@ ActorResource:defineResource("Vim", "vim", ActorTalents.T_VIM_POOL, "vim_regen",
ActorResource:defineResource("Positive energy", "positive", ActorTalents.T_POSITIVE_POOL, "positive_regen", "Positive energy represents your reserve of positive power. It slowly decreases.", nil, nil, {
color = "#ffd700#",
randomboss_enhanced = true,
cost_factor = function(self, t) return (100 + self:combatFatigue()) / 100 end,
--cost_factor = function(self, t) return (100 + self:combatFatigue()) / 100 end,
Minimalist = {highlight = function(player, vc, vn, vm, vr) return vc >=0.7*vm end},
})
ActorResource:defineResource("Negative energy", "negative", ActorTalents.T_NEGATIVE_POOL, "negative_regen", "Negative energy represents your reserve of negative power. It slowly decreases.", nil, nil, {
color = "#7f7f7f#",
randomboss_enhanced = true,
cost_factor = function(self, t) return (100 + self:combatFatigue()) / 100 end,
--cost_factor = function(self, t) return (100 + self:combatFatigue()) / 100 end,
Minimalist = {highlight = function(player, vc, vn, vm, vr) return vc >=0.7*vm end},
})
ActorResource:defineResource("Hate", "hate", ActorTalents.T_HATE_POOL, "hate_regen", "Hate represents your soul's primal antipathy towards others. It generally decreases whenever you have no outlet for your rage, and increases when you are damaged or destroy others.", nil, nil, {
......
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