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Commit d9289168 authored by Lisa Greene's avatar Lisa Greene
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Revert "Rework Summon Control"

This reverts commit 516501cb
parent 516501cb
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......@@ -69,35 +69,21 @@ newEffect{
newEffect{
name = "SUMMON_CONTROL", image = "talents/summon_control.png",
desc = "Summon Control",
long_desc = function(self, eff) return ("The target has been marked as the focus for all summons within %d radius."):format(eff.range) end,
long_desc = function(self, eff) return ("Reduces damage received by %d%% and increases summon time by %d."):format(eff.res, eff.incdur) end,
type = "mental",
subtype = { focus=true },
status = "detrimental",
parameters = { },
on_gain = function(self, err) return "Summons flock towards #Target#.", true end,
on_lose = function(self, err) return "#Target# is no longer being targeted by summons.", true end,
on_timeout = function(self, eff)
self:project({type="ball", range=0, friendlyfire=false, radius=eff.range}, self.x, self.y, function(px, py)
local target = game.level.map(px, py, Map.ACTOR)
if not target then return end
if target.summoner == eff.src then
target:setTarget(self)
end
end)
end,
status = "beneficial",
parameters = { res=10, incdur=10 },
activate = function(self, eff)
self:project({type="ball", range=0, friendlyfire=false, radius=eff.range}, self.x, self.y, function(px, py)
local target = game.level.map(px, py, Map.ACTOR)
if not target then return end
if target.summoner == eff.src then
target:setTarget(self)
end
end)
eff.resid = self:addTemporaryValue("resists", {all=eff.res})
eff.durid = self:addTemporaryValue("summon_time", eff.incdur)
end,
deactivate = function(self, eff)
self:removeTemporaryValue("resists", eff.resid)
self:removeTemporaryValue("summon_time", eff.durid)
end,
on_timeout = function(self, eff)
eff.dur = self.summon_time
end,
}
......
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