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Commit d32c671f authored by dg's avatar dg
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Targeting will scroll the map when it goes to the edges

Inventory & Character Sheet are available from the game menu


git-svn-id: http://svn.net-core.org/repos/t-engine4@1384 51575b47-30f0-44d4-a5cc-537603b46e54
parent 408eb378
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......@@ -152,12 +152,14 @@ function _M:freemove(dir)
self.target.x = self.target.x + d[1]
self.target.y = self.target.y + d[2]
self.target.entity = game.level.map(self.target.x, self.target.y, engine.Map.ACTOR)
if self.on_set_target then self:on_set_target() end
end
function _M:setSpot(x, y)
self.target.x = x
self.target.y = y
self.target.entity = game.level.map(self.target.x, self.target.y, engine.Map.ACTOR)
if self.on_set_target then self:on_set_target() end
end
function _M:scan(dir, radius, sx, sy, filter)
......@@ -194,6 +196,7 @@ function _M:scan(dir, radius, sx, sy, filter)
self.target.entity = actors[1].a
self.target.x = self.target.entity.x
self.target.y = self.target.entity.y
if self.on_set_target then self:on_set_target() end
end
end
......
......@@ -109,7 +109,7 @@ function _M:run()
self.hotkeys_display.actor = self.player
self.npcs_display.actor = self.player
engine.interface.GameTargeting.init(self)
self:initTargeting()
-- Ok everything is good to go, activate the game in the engine!
self:setCurrent()
......@@ -235,7 +235,7 @@ function _M:setupDisplayMode()
end
if self.level then
self.level.map:recreate()
engine.interface.GameTargeting.init(self)
self:initTargeting()
self.level.map:moveViewSurround(self.player.x, self.player.y, 8, 8)
end
self:setupMiniMap()
......@@ -247,6 +247,14 @@ function _M:setupDisplayMode()
if self.player then self.player:updateMainShader() end
end
function _M:initTargeting()
engine.interface.GameTargeting.init(self)
self.target.on_set_target = function(self)
if game.key == game.targetmode_key then game.level.map:moveViewSurround(self.target.x, self.target.y, 8, 8) end
end
end
function _M:setupMiniMap()
if self.level and self.level.map then self.level.map._map:setupMiniMapGridSize(4) end
end
......@@ -754,6 +762,8 @@ function _M:setupCommands()
"resume",
"achievements",
{ "Show known Lore", function() game:unregisterDialog(menu) game:registerDialog(require("mod.dialogs.ShowLore").new("Tales of Middle-earth Lore", self.player)) end },
{ "Inventory", function() game:unregisterDialog(menu) self.key:triggerVirtual("SHOW_INVENTORY") end },
{ "Character Sheet", function() game:unregisterDialog(menu) self.key:triggerVirtual("SHOW_CHARACTER_SHEET") end },
"keybinds",
{"Graphic Mode", function() game:unregisterDialog(menu) game:registerDialog(require("mod.dialogs.GraphicMode").new()) end},
"resolution",
......
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