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Commit d1181e15 authored by Eric Wykoff's avatar Eric Wykoff
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strength of purpose nerf

parent caac28d4
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......@@ -581,9 +581,6 @@ function _M:getTextualDesc(compare_with, use_actor)
if next(combat.dammod or {}) then dammod = use_actor:getDammod(combat) end
for stat, i in pairs(dammod) do
local name = Stats.stats_def[stat].short_name:capitalize()
if use_actor:knowTalent(use_actor.T_STRENGTH_OF_PURPOSE) then
if name == "Str" then name = "Mag" end
end
if self.subtype == "dagger" and use_actor:knowTalent(use_actor.T_LETHALITY) then
if name == "Str" then name = "Cun" end
end
......
......@@ -1502,7 +1502,6 @@ function _M:getDammod(combat)
end
if combat.talented == 'knife' and self:knowTalent('T_LETHALITY') then sub('str', 'cun') end
if combat.talented and self:knowTalent('T_STRENGTH_OF_PURPOSE') then sub('str', 'mag') end
if self:attr 'use_psi_combat' then
sub('str', 'wil')
sub('dex', 'cun')
......@@ -1584,9 +1583,6 @@ function _M:combatPhysicalpower(mod, weapon, add)
add = add + self:combatTrainingDamage(weapon)
local str = self:getStr()
if self:knowTalent(Talents.T_STRENGTH_OF_PURPOSE) then
str = self:getMag()
end
local d = math.max(0, (self.combat_dam or 0) + add + str) -- allows strong debuffs to offset strength
if self:attr("dazed") then d = d / 2 end
......
......@@ -31,7 +31,7 @@ newTalent{
local damage = t.getDamage(self, t)
local inc = t.getPercentInc(self, t)
return ([[Increases Physical Power by %d, and increases weapon damage by %d%% when using swords, axes, maces, knives, or bows.
You now also use your Magic in place of Strength when equipping weapons and ammo, calculating weapon damage, and physical power.
You now also use your Magic in place of Strength when equipping weapons and ammo.
These bonuses override rather than stack with weapon mastery, knife mastery, and bow mastery.]]):
format(damage, 100*inc)
end,
......
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