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Commit d01017a5 authored by DarkGod's avatar DarkGod
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Worldmap ambushes npcs and graveyard coffin npcs are now of rank rare instead...

Worldmap ambushes npcs and graveyard coffin npcs are now of rank rare instead of elite, which they already were in all but name
parent 89ff407c
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......@@ -37,7 +37,7 @@ newEntity{
nb={3, 4},
filters={{special_rarity="humanoid_random_boss", subtype="human", random_boss={
nb_classes=1, force_classes = {['Sun Paladin']=true},
rank=3, ai = "tactical",
rank=3.2, ai = "tactical",
life_rating=function(v) return v * 1.4 + 3 end,
loot_quality = "store",
loot_quantity = 1,
......@@ -64,7 +64,7 @@ newEntity{
nb={3, 4},
filters={{special_rarity="humanoid_random_boss", subtype="shalore", random_boss={
nb_classes=1, force_classes = {['Anorithil']=true},
rank=3, ai = "tactical",
rank=3.2, ai = "tactical",
life_rating=function(v) return v * 1.4 + 3 end,
loot_quality = "store",
loot_quantity = 1,
......
......@@ -38,7 +38,7 @@ newEntity{
nb={3, 4},
filters={{special_rarity="humanoid_random_boss", subtype="human", random_boss={
nb_classes=1,
rank=3, ai = "tactical",
rank=3.2, ai = "tactical",
life_rating=function(v) return v * 1.4 + 3 end,
loot_quality = "store",
loot_quantity = 1,
......@@ -67,7 +67,7 @@ newEntity{
nb={3, 4},
filters={{special_rarity="humanoid_random_boss", subtype="halfling", random_boss={
nb_classes=1,
rank=3, ai = "tactical",
rank=3.2, ai = "tactical",
life_rating=function(v) return v * 1.4 + 3 end,
loot_quality = "store",
loot_quantity = 1,
......@@ -94,7 +94,7 @@ newEntity{
nb={2, 3},
filters={{special_rarity="humanoid_random_boss", random_boss={
nb_classes=1,
rank=3, ai = "tactical",
rank=3.2, ai = "tactical",
life_rating=function(v) return v * 1.3 + 2 end,
loot_quality = "store",
loot_quantity = 1,
......@@ -132,7 +132,7 @@ newEntity{
nb={2, 3},
filters={{special_rarity="zigur_random_boss", random_boss={
nb_classes=1,
rank=3, ai = "tactical",
rank=3.2, ai = "tactical",
life_rating=function(v) return v * 1.3 + 2 end,
loot_quality = "store",
loot_quantity = 1,
......
......@@ -97,11 +97,10 @@ return {
end
end
else]] if r <= 60 then
g.sumomn_npc = game.zone:makeEntity(game.level, "actor", {properties={"undead"}, add_levels=10, random_boss={nb_classes=1, rank=3, ai = "tactical", loot_quantity = 0, no_loot_randart = true}}, nil, true)
g.sumomn_npc = game.zone:makeEntity(game.level, "actor", {properties={"undead"}, add_levels=10, random_boss={nb_classes=1, rank=3.2, ai = "tactical", loot_quantity = 0, no_loot_randart = true}}, nil, true)
fct = function(self, x, y, who)
local x, y = util.findFreeGrid(who.x, who.y, 5, true, {[engine.Map.ACTOR]=true})
if self.sumomn_npc and x and y then
self.sumomn_npc.instakill_immune = 1
game.zone:addEntity(game.level, self.sumomn_npc, "actor", x, y)
self.sumomn_npc = nil
game.log("You were not the first here: the corpse was turned into an undead.")
......@@ -163,7 +162,7 @@ return {
if g.define_as == "COFFIN" then
game.zone:addEntity(game.level, coffin_open, "terrain", spot.x, spot.y)
local m = game.zone:makeEntity(game.level, "actor", {properties={"undead"}, add_levels=10, random_boss={nb_classes=1, rank=3, ai = "tactical", loot_quantity = 0, no_loot_randart = true}}, nil, true)
local m = game.zone:makeEntity(game.level, "actor", {properties={"undead"}, add_levels=10, random_boss={nb_classes=1, rank=3.2, ai = "tactical", loot_quantity = 0, no_loot_randart = true}}, nil, true)
local x, y = util.findFreeGrid(spot.x, spot.y, 5, true, {[engine.Map.ACTOR]=true})
if m and x and y then
game.zone:addEntity(game.level, m, "actor", x, y)
......
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