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Commit cf9dac04 authored by dg's avatar dg
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Activated fog of war on the world map

git-svn-id: http://svn.net-core.org/repos/t-engine4@1642 51575b47-30f0-44d4-a5cc-537603b46e54
parent e512fcbf
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......@@ -235,6 +235,10 @@ local fovdist = {}
for i = 0, 30 * 30 do
fovdist[i] = math.max((20 - math.sqrt(i)) / 14, 0.6)
end
local wild_fovdist = {}
for i = 0, 10 * 10 do
wild_fovdist[i] = math.max((5 - math.sqrt(i)) / 1.4, 0.6)
end
function _M:playerFOV()
-- Clean FOV before computing it
......@@ -245,10 +249,7 @@ function _M:playerFOV()
if not self:attr("blind") then
-- Compute both the normal and the lite FOV, using cache
if game.zone.wilderness_see_radius then
self:computeFOV(self.sight or 20, "block_sight", function(x, y, dx, dy, sqdist)
game.level.map:apply(x, y, fovdist[sqdist])
end, true, false, true)
self:computeFOV(game.zone.wilderness_see_radius, "block_sight", function(x, y, dx, dy, sqdist) game.level.map:applyLite(x, y) end, true, true, true)
self:computeFOV(game.zone.wilderness_see_radius, "block_sight", function(x, y, dx, dy, sqdist) game.level.map:applyLite(x, y, wild_fovdist[sqdist]) end, true, true, true)
else
self:computeFOV(self.sight or 20, "block_sight", function(x, y, dx, dy, sqdist)
game.level.map:apply(x, y, fovdist[sqdist])
......
......@@ -19,51 +19,51 @@
-- Maj'Eyal, the main continent
quickEntity('~', {show_tooltip=true, name='the sea of Maj', display='~', color=colors.DARK_BLUE, back_color=colors.BLUE, image="terrain/river.png", block_move=true, shader = "water", textures = { function() return _3DNoise, true end }, })
quickEntity('-', {show_tooltip=true, name='river', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", can_encounter=true, equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
quickEntity('*', {show_tooltip=true, name='lake of Nur', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", can_encounter=true, equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
quickEntity('~', {always_remember = true, show_tooltip=true, name='the sea of Maj', display='~', color=colors.DARK_BLUE, back_color=colors.BLUE, image="terrain/river.png", block_move=true, shader = "water", textures = { function() return _3DNoise, true end }, })
quickEntity('-', {always_remember = true, show_tooltip=true, name='river', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", can_encounter=true, equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
quickEntity('*', {always_remember = true, show_tooltip=true, name='lake of Nur', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", can_encounter=true, equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
quickEntity('^', {show_tooltip=true, name='mountains', display='^', color=colors.LIGHT_UMBER, back_color=colors.UMBER, image="terrain/mountain.png", block_move=true})
quickEntity('m', {show_tooltip=true, name='Daikara', display='^', color=colors.LIGHT_UMBER, back_color=colors.UMBER, image="terrain/rocky_mountain.png", block_move=true})
quickEntity('#', {show_tooltip=true, name='Iron Throne', display='^', color=colors.SLATE, back_color=colors.UMBER, image="terrain/mountain.png", block_move=true})
quickEntity('^', {always_remember = true, show_tooltip=true, name='mountains', display='^', color=colors.LIGHT_UMBER, back_color=colors.UMBER, image="terrain/mountain.png", block_move=true})
quickEntity('m', {always_remember = true, show_tooltip=true, name='Daikara', display='^', color=colors.LIGHT_UMBER, back_color=colors.UMBER, image="terrain/rocky_mountain.png", block_move=true})
quickEntity('#', {always_remember = true, show_tooltip=true, name='Iron Throne', display='^', color=colors.SLATE, back_color=colors.UMBER, image="terrain/mountain.png", block_move=true})
quickEntity('T', {show_tooltip=true, name='forest', force_clone=true, display='#', color=colors.GREEN, back_color=colors.DARK_GREEN, image="terrain/grass.png", resolvers.generic(function(e) e.add_displays = e:makeTrees("terrain/tree_alpha") end), block_move=true})
quickEntity('t', {show_tooltip=true, name='cold forest', display='#', color=colors.LIGHT_GREEN, back_color=colors.DARK_GREEN, image="terrain/rocky_snowy_tree.png", block_move=true})
quickEntity('_', {show_tooltip=true, name='burnt forest', display='#', color=colors.UMBER, back_color=colors.DARK_GREY, image="terrain/burnt-tree.png", block_move=true})
quickEntity('v', {show_tooltip=true, name='old forest', force_clone=true, display='#', color=colors.GREEN, back_color=colors.DARK_GREEN, image="terrain/grass_dark1.png", resolvers.generic(function(e) e.add_displays = e:makeTrees("terrain/tree_alpha") end), block_move=true})
quickEntity('T', {always_remember = true, show_tooltip=true, name='forest', force_clone=true, display='#', color=colors.GREEN, back_color=colors.DARK_GREEN, image="terrain/grass.png", resolvers.generic(function(e) e.add_displays = e:makeTrees("terrain/tree_alpha") end), block_move=true})
quickEntity('t', {always_remember = true, show_tooltip=true, name='cold forest', display='#', color=colors.LIGHT_GREEN, back_color=colors.DARK_GREEN, image="terrain/rocky_snowy_tree.png", block_move=true})
quickEntity('_', {always_remember = true, show_tooltip=true, name='burnt forest', display='#', color=colors.UMBER, back_color=colors.DARK_GREY, image="terrain/burnt-tree.png", block_move=true})
quickEntity('v', {always_remember = true, show_tooltip=true, name='old forest', force_clone=true, display='#', color=colors.GREEN, back_color=colors.DARK_GREEN, image="terrain/grass_dark1.png", resolvers.generic(function(e) e.add_displays = e:makeTrees("terrain/tree_alpha") end), block_move=true})
quickEntity('.', {show_tooltip=true, name='plains', display='.', color=colors.LIGHT_GREEN, back_color=colors.DARK_GREEN, image="terrain/grass.png", can_encounter=true, equilibrium_level=-10})
quickEntity('|', {show_tooltip=true, name='desert', display='.', color={r=203,g=189,b=72}, back_color={r=163,g=149,b=42}, image="terrain/sand.png", can_encounter="desert", equilibrium_level=-10})
quickEntity('.', {always_remember = true, show_tooltip=true, name='plains', display='.', color=colors.LIGHT_GREEN, back_color=colors.DARK_GREEN, image="terrain/grass.png", can_encounter=true, equilibrium_level=-10})
quickEntity('|', {always_remember = true, show_tooltip=true, name='desert', display='.', color={r=203,g=189,b=72}, back_color={r=163,g=149,b=42}, image="terrain/sand.png", can_encounter="desert", equilibrium_level=-10})
quickEntity('"', {show_tooltip=true, name='polar cap', display='.', color=colors.LIGHT_BLUE, back_color=colors.WHITE, can_encounter=true, image="terrain/frozen_ground.png", equilibrium_level=-10})
quickEntity('=', {show_tooltip=true, name='frozen sea', display=';', color=colors.LIGHT_BLUE, back_color=colors.WHITE, can_encounter=true, image="terrain/ice_shelf.png", equilibrium_level=-10})
quickEntity('"', {always_remember = true, show_tooltip=true, name='polar cap', display='.', color=colors.LIGHT_BLUE, back_color=colors.WHITE, can_encounter=true, image="terrain/frozen_ground.png", equilibrium_level=-10})
quickEntity('=', {always_remember = true, show_tooltip=true, name='frozen sea', display=';', color=colors.LIGHT_BLUE, back_color=colors.WHITE, can_encounter=true, image="terrain/ice_shelf.png", equilibrium_level=-10})
quickEntity('{', {show_tooltip=true, name='the Charred Scar', display='.', color=colors.WHITE, back_color=colors.LIGHT_DARK, image="terrain/lava_floor.png", shader = "lava", can_encounter=true})
quickEntity('{', {always_remember = true, show_tooltip=true, name='the Charred Scar', display='.', color=colors.WHITE, back_color=colors.LIGHT_DARK, image="terrain/lava_floor.png", shader = "lava", can_encounter=true})
quickEntity('!', {show_tooltip=true, name='hills', display='^', color=colors.GREEN, back_color=colors.DARK_GREEN, image="terrain/hills.png", can_encounter=true, equilibrium_level=-10})
quickEntity('h', {show_tooltip=true, name='low hills', display='^', color=colors.GREEN, back_color=colors.DARK_GREEN, image="terrain/hills.png", can_encounter=true, equilibrium_level=-10})
quickEntity('!', {always_remember = true, show_tooltip=true, name='hills', display='^', color=colors.GREEN, back_color=colors.DARK_GREEN, image="terrain/hills.png", can_encounter=true, equilibrium_level=-10})
quickEntity('h', {always_remember = true, show_tooltip=true, name='low hills', display='^', color=colors.GREEN, back_color=colors.DARK_GREEN, image="terrain/hills.png", can_encounter=true, equilibrium_level=-10})
quickEntity('&', {show_tooltip=true, name='cultivated fields', display=';', color=colors.GREEN, back_color=colors.DARK_GREEN, image="terrain/cultivation.png", can_encounter=true, equilibrium_level=-10})
quickEntity('&', {always_remember = true, show_tooltip=true, name='cultivated fields', display=';', color=colors.GREEN, back_color=colors.DARK_GREEN, image="terrain/cultivation.png", can_encounter=true, equilibrium_level=-10})
quickEntity('A', {show_tooltip=true, name="Ruins of Kor'Pul", display='>', color={r=0, g=255, b=255}, notice = true, change_level=1, change_zone="ruins-kor-pul"})
quickEntity('B', {show_tooltip=true, name="Passageway into the Trollshaws", display='>', color={r=0, g=255, b=0}, notice = true, change_level=1, change_zone="trollshaws"})
quickEntity('C', {show_tooltip=true, name="A gate into a maze", display='>', color={r=0, g=255, b=255}, notice = true, change_level=1, change_zone="maze"})
quickEntity('D', {show_tooltip=true, name="A path into the Old Forest", display='>', color={r=0, g=255, b=155}, notice = true, change_level=1, change_zone="old-forest"})
quickEntity('E', {show_tooltip=true, name="A mysterious hole in the beach", display='>', color={r=200, g=255, b=55}, notice = true, change_level=1, change_zone="sandworm-lair"})
quickEntity('F', {show_tooltip=true, name="The entry to the old tower of Tol Falas",display='>', color={r=0, g=255, b=255}, notice = true, change_level=1, change_zone="tol-falas"})
quickEntity('G', {show_tooltip=true, name="Passageway into Daikara",display='>', color=colors.UMBER, notice = true, change_level=1, change_zone="daikara"})
quickEntity('H', {show_tooltip=true, name='Charred Scar', display='>', color=colors.RED, back_color=colors.LIGHT_DARK, image="terrain/volcano1.png", notice = true, change_level=1, change_zone="mount-doom"})
quickEntity('A', {always_remember = true, show_tooltip=true, name="Ruins of Kor'Pul", display='>', color={r=0, g=255, b=255}, notice = true, change_level=1, change_zone="ruins-kor-pul"})
quickEntity('B', {always_remember = true, show_tooltip=true, name="Passageway into the Trollshaws", display='>', color={r=0, g=255, b=0}, notice = true, change_level=1, change_zone="trollshaws"})
quickEntity('C', {always_remember = true, show_tooltip=true, name="A gate into a maze", display='>', color={r=0, g=255, b=255}, notice = true, change_level=1, change_zone="maze"})
quickEntity('D', {always_remember = true, show_tooltip=true, name="A path into the Old Forest", display='>', color={r=0, g=255, b=155}, notice = true, change_level=1, change_zone="old-forest"})
quickEntity('E', {always_remember = true, show_tooltip=true, name="A mysterious hole in the beach", display='>', color={r=200, g=255, b=55}, notice = true, change_level=1, change_zone="sandworm-lair"})
quickEntity('F', {always_remember = true, show_tooltip=true, name="The entry to the old tower of Tol Falas",display='>', color={r=0, g=255, b=255}, notice = true, change_level=1, change_zone="tol-falas"})
quickEntity('G', {always_remember = true, show_tooltip=true, name="Passageway into Daikara",display='>', color=colors.UMBER, notice = true, change_level=1, change_zone="daikara"})
quickEntity('H', {always_remember = true, show_tooltip=true, name='Charred Scar', display='>', color=colors.RED, back_color=colors.LIGHT_DARK, image="terrain/volcano1.png", notice = true, change_level=1, change_zone="mount-doom"})
quickEntity('1', {show_tooltip=true, name="Derth (Town)", desc="A quiet town at the crossroads of the north", display='*', color={r=255, g=255, b=255}, back_color=colors.DARK_GREEN, image="terrain/town1.png", notice = true, change_level=1, change_zone="town-derth"})
quickEntity('2', {show_tooltip=true, name="Last Hope (Town)", desc="Capital city of the Allied Kingdoms ruled by King Tolak", display='*', color={r=255, g=255, b=255}, back_color=colors.DARK_GREEN, image="terrain/town1.png", notice = true, change_level=1, change_zone="town-last-hope"})
quickEntity('4', {show_tooltip=true, name="Shatur (Town)", desc="Capital city of Thaloren lands, ruled by Nessilla Tantaelen", display='*', color={r=255, g=255, b=255}, back_color=colors.DARK_GREEN, image="terrain/town1.png", notice = true})
quickEntity('5', {show_tooltip=true, name="Elvala (Town)", desc="Capital city of Shaloren lands, ruled by Aranion Gayaeil", display='*', color={r=255, g=255, b=255}, back_color=colors.DARK_GREEN, image="terrain/town1.png", notice = true})
quickEntity('1', {always_remember = true, show_tooltip=true, name="Derth (Town)", desc="A quiet town at the crossroads of the north", display='*', color={r=255, g=255, b=255}, back_color=colors.DARK_GREEN, image="terrain/town1.png", notice = true, change_level=1, change_zone="town-derth"})
quickEntity('2', {always_remember = true, show_tooltip=true, name="Last Hope (Town)", desc="Capital city of the Allied Kingdoms ruled by King Tolak", display='*', color={r=255, g=255, b=255}, back_color=colors.DARK_GREEN, image="terrain/town1.png", notice = true, change_level=1, change_zone="town-last-hope"})
quickEntity('4', {always_remember = true, show_tooltip=true, name="Shatur (Town)", desc="Capital city of Thaloren lands, ruled by Nessilla Tantaelen", display='*', color={r=255, g=255, b=255}, back_color=colors.DARK_GREEN, image="terrain/town1.png", notice = true})
quickEntity('5', {always_remember = true, show_tooltip=true, name="Elvala (Town)", desc="Capital city of Shaloren lands, ruled by Aranion Gayaeil", display='*', color={r=255, g=255, b=255}, back_color=colors.DARK_GREEN, image="terrain/town1.png", notice = true})
-- Angolwen is only know from the start to mages
if game.player:knowTalent(game.player.T_TELEPORT_ANGOLWEN) then
quickEntity('3', {show_tooltip=true, name="Angolwen, the hidden city of magic", desc="Secret place of magic, set apart from the world to protect it.", display='*', color=colors.WHITE, back_color=colors.UMBER, image="terrain/town1.png", notice = true, change_level=1, change_zone="town-angolwen"})
quickEntity('3', {always_remember = true, show_tooltip=true, name="Angolwen, the hidden city of magic", desc="Secret place of magic, set apart from the world to protect it.", display='*', color=colors.WHITE, back_color=colors.UMBER, image="terrain/town1.png", notice = true, change_level=1, change_zone="town-angolwen"})
else
quickEntity('3', 'b')
quickEntity('3', '^')
end
-- Load encounters for this map
......
......@@ -23,10 +23,10 @@ return {
max_level = 1,
width = 100, height = 100,
-- all_remembered = true,
all_lited = true,
-- all_lited = true,
persistant = "memory",
wilderness = true,
-- wilderness_see_radius = 3,
wilderness_see_radius = 4,
ambiant_music = "Far away.ogg",
generator = {
map = {
......
......@@ -22,11 +22,12 @@ return {
level_range = {1, 1},
max_level = 1,
width = 200, height = 130,
all_remembered = true,
all_lited = true,
-- all_remembered = true,
-- all_lited = true,
persistant = "memory",
ambiant_music = "Remembrance.ogg",
wilderness = true,
wilderness_see_radius = 4,
generator = {
map = {
class = "engine.generator.map.Static",
......
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