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Commit cf12dfaa authored by dg's avatar dg
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archery

git-svn-id: http://svn.net-core.org/repos/t-engine4@349 51575b47-30f0-44d4-a5cc-537603b46e54
parent 648694e5
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newEntity{
define_as = "BASE_LONGBOW",
slot = "MAINHAND",
slot_forbid = "OFFHAND",
type = "weapon", subtype="longbow",
display = "}", color=colors.UMBER,
encumber = 4,
rarity = 3,
combat = { talented = "bow", damrange = 1.4},
archery = "bow",
desc = [[Longbows are used to shoot arrows at your foes.]],
}
newEntity{ base = "BASE_LONGBOW",
name = "elm longbow",
level_range = {1, 10},
require = { stat = { dex=11 }, },
cost = 5,
combat = {
physspeed = 0.8,
},
}
newEntity{ base = "BASE_LONGBOW",
name = "ash longbow",
level_range = {10, 20},
require = { stat = { dex=16 }, },
cost = 10,
combat = {
physspeed = 0.8,
},
}
newEntity{ base = "BASE_LONGBOW",
name = "yew longbow",
level_range = {20, 30},
require = { stat = { dex=24 }, },
cost = 15,
combat = {
physspeed = 0.8,
},
}
newEntity{ base = "BASE_LONGBOW",
name = "elven-wood longbow",
level_range = {30, 40},
require = { stat = { dex=35 }, },
cost = 25,
combat = {
physspeed = 0.8,
},
}
newEntity{ base = "BASE_LONGBOW",
name = "dragonbone longbow",
level_range = {40, 50},
require = { stat = { dex=48 }, },
cost = 35,
combat = {
physspeed = 0.8,
},
}
------------------ AMMO -------------------
newEntity{
define_as = "BASE_ARROW",
slot = "QUIVER",
type = "ammo", subtype="arrow",
add_name = " (#COMBAT#)",
display = "{", color=colors.UMBER,
encumber = 3,
rarity = 3,
combat = { talented = "bow", damrange = 1.4},
archery_ammo = "bow",
desc = [[Arrows are used with bows to pierce your foes to death.]],
generate_stack = resolvers.rngavg(100,200),
stacking = true,
}
newEntity{ base = "BASE_ARROW",
name = "elm arrow",
level_range = {1, 10},
require = { stat = { dex=11 }, },
cost = 5,
combat = {
dam = resolvers.rngavg(7,12),
apr = 5,
physcrit = 1,
dammod = {dex=0.7, str=0.5},
},
}
newEntity{ base = "BASE_ARROW",
name = "ash arrow",
level_range = {10, 20},
require = { stat = { dex=16 }, },
cost = 10,
combat = {
dam = resolvers.rngavg(15,22),
apr = 7,
physcrit = 1.5,
dammod = {dex=0.7, str=0.5},
},
}
newEntity{ base = "BASE_ARROW",
name = "yew arrow",
level_range = {20, 30},
require = { stat = { dex=24 }, },
cost = 15,
combat = {
dam = resolvers.rngavg(28,37),
apr = 10,
physcrit = 2,
dammod = {dex=0.7, str=0.5},
},
}
newEntity{ base = "BASE_ARROW",
name = "elven-wood arrow",
level_range = {30, 40},
require = { stat = { dex=35 }, },
cost = 25,
combat = {
dam = resolvers.rngavg(40,47),
apr = 14,
physcrit = 2.5,
dammod = {dex=0.7, str=0.5},
},
}
newEntity{ base = "BASE_ARROW",
name = "dragonbone arrow",
level_range = {40, 50},
require = { stat = { dex=48 }, },
cost = 35,
combat = {
dam = resolvers.rngavg(50, 57),
apr = 18,
physcrit = 3,
dammod = {dex=0.7, str=0.5},
},
}
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