return([[Tether the target to the location for %d turns.
Each turn the target has a %d%% chance per tile it's travelled away from the tether to be teleported back, inflicting %0.2f physical and %0.2f temporal (warp) damage to all enemies in a radius of %d at both the entrance and exit locations.
If the target has already been tethered, it will also be tethered to the new location. The old tether still exists and can function normally, but cannot be extended by any means.