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Commit c928d17b authored by dg's avatar dg
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beawre of flooded lake of nur

git-svn-id: http://svn.net-core.org/repos/t-engine4@6689 51575b47-30f0-44d4-a5cc-537603b46e54
parent 3823870e
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......@@ -74,6 +74,7 @@ newEntity{ base = "BASE_NPC_HORROR_AQUATIC",
newEntity{ base = "BASE_NPC_HORROR_AQUATIC",
name = "swarming horror", color=colors.GREY,
desc ="This tiny fish-like creature moves erratically, but is constantly surrounded by others of its kind.",
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/horror_aquatic_swarming_horror.png", display_h=2, display_y=-1}}},
level_range = {10, nil}, exp_worth = 1,
rarity = 2,
hive_swarm_rarity = 1,
......@@ -96,6 +97,7 @@ newEntity{ base = "BASE_NPC_HORROR_AQUATIC",
newEntity{ base = "BASE_NPC_HORROR_AQUATIC",
name = "ravenous horror", color=colors.GREY,
desc ="A vile looking liquid flows from the teeth of this agile monster. It glides through the water towards you, spined fins jutting outwards.",
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/horror_aquatic_ravenous_horror.png", display_h=2, display_y=-1}}},
level_range = {10, nil}, exp_worth = 1,
rarity = 2,
autolevel = "warriormage",
......@@ -114,6 +116,7 @@ newEntity{ base = "BASE_NPC_HORROR_AQUATIC",
newEntity{ base = "BASE_NPC_HORROR_AQUATIC",
name = "boiling horror", color=colors.BLUE,
desc ="This frothing ball of water rages with an intense heat.",
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/horror_aquatic_boiling_horror.png", display_h=2, display_y=-1}}},
level_range = {14, nil}, exp_worth = 1,
rarity = 2,
autolevel = "caster",
......@@ -142,6 +145,7 @@ newEntity{ base = "BASE_NPC_HORROR_AQUATIC",
newEntity{ base = "BASE_NPC_HORROR_AQUATIC",
name = "swarm hive", color=colors.BLACK,
desc ="This titanic mass of flesh pulsates and churns as tiny monsters burst from its orifaces.",
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/horror_aquatic_swarm_hive.png", display_h=2, display_y=-1}}},
level_range = {15, nil}, exp_worth = 1,
rarity = 6,
rank = 3,
......@@ -171,7 +175,7 @@ newEntity{ base = "BASE_NPC_HORROR_AQUATIC",
newEntity{ base = "BASE_NPC_HORROR_AQUATIC",
name = "abyssal horror", color=colors.BLACK,
desc = "This deep black form is shrouded in darkness. All you can make out are a pair of deep red eyes, hidden behind a mass of tentacles.",
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/horror_eldritch_umbral_horror.png", display_h=2, display_y=-1}}},
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/horror_eldritch_abyssal_horror.png", display_h=2, display_y=-1}}},
level_range = {16, nil}, exp_worth = 1,
rarity = 12, --Scary but rare
rank = 3,
......@@ -203,5 +207,5 @@ newEntity{ base = "BASE_NPC_HORROR_AQUATIC",
[Talents.T_TENTACLE_GRAB]={base=1, every=5, max=6},
},
resolvers.sustains_at_birth(),
resolvers.sustains_at_birth(),
}
\ No newline at end of file
game/modules/tome/data/gfx/shockbolt/npc/horror_aquatic_abyssal_horror.png

14.1 KiB

game/modules/tome/data/gfx/shockbolt/npc/horror_aquatic_boiling_horror.png

15.6 KiB

game/modules/tome/data/gfx/shockbolt/npc/horror_aquatic_entrenched_horror.png

13 KiB

game/modules/tome/data/gfx/shockbolt/npc/horror_aquatic_ravenous_horror.png

12.7 KiB

game/modules/tome/data/gfx/shockbolt/npc/horror_aquatic_swarm_hive.png

14.7 KiB

game/modules/tome/data/gfx/shockbolt/npc/horror_aquatic_swarming_horror.png

10.5 KiB

......@@ -19,7 +19,7 @@
load("/data/general/npcs/aquatic_critter.lua", function(e) if e.rarity then e.water_rarity, e.rarity = e.rarity, nil end end)
load("/data/general/npcs/aquatic_demon.lua", function(e) if e.rarity then e.water_rarity, e.rarity = e.rarity, nil end end)
--load("/data/general/npcs/horror_aquatic.lua", function(e) if e.rarity then e.horror_water_rarity, e.rarity = e.rarity, nil end end)
load("/data/general/npcs/horror_aquatic.lua", function(e) if e.rarity then e.horror_water_rarity, e.rarity = e.rarity, nil end end)
load("/data/general/npcs/horror.lua", rarity(0))
load("/data/general/npcs/snake.lua", rarity(3))
load("/data/general/npcs/plant.lua", rarity(3))
......
......@@ -94,10 +94,11 @@ return {
generator = is_flooded and {
map = {
down = "SHERTUL_FORTRESS",
['.'] = {"WATER_FLOOR","WATER_FLOOR","WATER_FLOOR","WATER_FLOOR","WATER_FLOOR","WATER_FLOOR","WATER_FLOOR","WATER_FLOOR_BUBBLE"},
force_last_stair = true,
},
actor = {
filters = {{special_rarity="water_rarity"}},
filters = {{special_rarity="water_rarity"},{special_rarity="horror_water_rarity"}},
nb_npc = {30, 35},
},
} or {
......
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