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Commit c88b8cbb authored by dg's avatar dg
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Fixed Cursed Sentry

git-svn-id: http://svn.net-core.org/repos/t-engine4@4791 51575b47-30f0-44d4-a5cc-537603b46e54
parent 1de7a649
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......@@ -109,7 +109,7 @@ newTalent{
on_onTakeOff = function(self, t, o)
t.updateCurses(self, t)
end,
-- chooses whether the player accepts the cursed aura tree when a cursable item is found..only offered once for Afflicted classes
chooseCursedAuraTree = function(self, t)
local choose = false
......@@ -333,13 +333,13 @@ newTalent{
local inven = self:getInven("INVEN")
local found = false
for i, obj in pairs(inven) do
if type(obj) == "table" and obj.cursed and obj.type == "weapon" then
if type(obj) == "table" and obj.type == "weapon" then
found = true
break
break
end
end
if not found then
game.logPlayer(self, "You cannot use %s without a cursed weapon in your inventory!", t.name)
game.logPlayer(self, "You cannot use %s without a weapon in your inventory!", t.name)
return false
end
......@@ -354,9 +354,9 @@ newTalent{
-- select the item
local d = self:showInventory("Which weapon will be your sentry?", inven,
function(o)
return o.cursed and o.type == "weapon"
return o.type == "weapon"
end, nil)
d.action = function(o, item)
d.action = function(o, item)
d.used_talent = true
d.selected_object = o
d.selected_item = item
......
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