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Commit be9279eb authored by dg's avatar dg
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New class: Oozemancers, who are Nature's answer to archmagi, able to use slime...

New class: Oozemancers, who are Nature's answer to archmagi, able to use slime and ooze against their foes, they are also inherently antimagic
New zone: the sludgenest, it can randomly appear on the worldmap after level 30, Thaloren always get it. Beware you'll be slimed to death!


git-svn-id: http://svn.net-core.org/repos/t-engine4@6553 51575b47-30f0-44d4-a5cc-537603b46e54
parent cff29edc
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......@@ -31,7 +31,7 @@ level.data.on_enter_list.sludgenest = function()
g.display='>' g.color_r=100 g.color_g=255 g.color_b=0 g.notice = true
g.change_level=1 g.change_zone="sludgenest" g.glow=true
g.add_displays = g.add_displays or {}
g.add_displays[#g.add_displays+1] = mod.class.Grid.new{image="terrain/jungle/jungle_tree_11.png", display_y=-1, display_h=2, z=17}
g.add_displays[#g.add_displays+1] = mod.class.Grid.new{image="terrain/jungle/jungle_tree_11.png", display_y=-1, display_h=2, z=16}
g.nice_tiler = nil
g:initGlow()
game.zone:addEntity(game.level, g, "terrain", spot.x, spot.y)
......
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011, 2012, 2013 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
return "New Class: #LIGHT_GREEN#Oozemancer (Wilder)",
[[
The long Nature's hatred of all arcane forces has managed to create Oozemancers as the ultimate answer to archmagi.
You have met and destroyed a corrupted one and can now create new characters with the #LIGHT_GREEN#Oozemancer class#WHITE#.
Oozemancer are Wilders, who are at home in the wilds and draw their power from their connection with nature.
Class features:#YELLOW#
- Offensive long range nature and acidic attacks
- Inherently antimagic
- Summon various kinds of oozes to your side for a short while
- Use oozes, slimes, mucus and moss against Nature's foes#WHITE#
All Wilder classes use Equilibrium for their powers. It represents their connection to nature.
The higher it gets the more off-balance they are with it. A high Equilibrium makes for a chance to fail to use a power and lose a turn.
]]
......@@ -46,6 +46,10 @@ newEntity{ define_as = "CORRUPTED_OOZEMANCER",
resolvers.equip{ {type="weapon", subtype="mindstar", forbid_power_source={antimagic=true}, autoreq=true}, },
resolvers.equip{ {type="armor", subtype="cloth", forbid_power_source={antimagic=true}, autoreq=true}, },
resolvers.drops{chance=100, nb=3, {tome_drops="boss"} },
resolvers.drop_randart{},
resolvers.drop_randart{},
resolvers.drop_randart{},
resolvers.drop_randart{},
resolvers.talents{
[Talents.T_GRASPING_MOSS]={base=4, every=4, max=8},
......@@ -82,4 +86,3 @@ newEntity{ define_as = "CORRUPTED_OOZEMANCER",
game:setAllowedBuild("wilder_oozemancer", true)
end,
}
......@@ -61,6 +61,7 @@ return {
levels = {
[1] = {
all_lited = true,
generator = {
map = {
class = "mod.class.generator.map.Caldera",
......
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