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Commit bc7a609c authored by dg's avatar dg
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because

git-svn-id: http://svn.net-core.org/repos/t-engine4@5205 51575b47-30f0-44d4-a5cc-537603b46e54
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......@@ -1277,7 +1277,6 @@ newTalent{
{DamageType.FIRE, "flame"},
{DamageType.COLD, "freeze"},
{DamageType.LIGHTNING, "lightning_explosion"},
{DamageType.ACID, "acid"},
{DamageType.NATURE, "slime"},
{DamageType.BLIGHT, "blood"},
{DamageType.LIGHT, "light"},
......
* fearscape invasion portal: demons pouring out: enter the demon gate; end up in orbit on a fearscape bit of land floating in space and destroy the master demon there
* naga invasion portal: nagas pouring out: enter the water portal; end up in a water cave (provide air bubbles) and defeat the naga leader
* 3 pedesrals, stay on each for 3 turns; each time a rare pops; when all 3 dead a portal pops and a randboss pops from it
* 7 neutral cultists are spread on the level with a back stone nearby; when one is killed a timer starts, if all killed before timer is out a stair to a secret cave is revealed with an artifact inside
* a few tombstones that can be interraced with; if disturbed a random undead (rare or randboss) may pop
* old battle field: many tombs in close space, if disturbed the player falls into the ground into a small cave; for 100 turns undeads pop faster and faster, if survived a pile of treasure is generated
* damp cave: filled with thieves & bandits with some rares; uses building generator; hosts a pile of gems
* a necromancer starts on the other side of the level (not on boss levels); kills npcs, when enough killed he makes a huge bone golem rare
* a huge meteor falls near the player, destroying anything and poping losgoroths
* zone appropriate battle fields: yeachs vs. yeeks; zigur vs corrupters, ...
* abandonned sher'tul ruin, full of horrors; sometimes a half working farportal (requires the orb to use, not an exploratory one) which connects to somewhere
* crystalized forest: only in forests; take a groove and replace trees with crystals, when entered crytals npcs keep poping up from the walls
* a randboss corruptor or reaver walks around randomly, anything nearby gets corrupted
* sismic danger: paches of lava & volcanos have poped in the level, someimes fire elementals errupt from it
* space fissure: enter it and you get in a temporal mess, with paradox mages & temporal wardens fighting an ever growing number of gwel/telugoroths; after X turns they are saved and give you a reward; or you are all dead
* abandonned alchemist camp: inactive golems & gems; when picking up gems tthe golems all awaken
* drake "nest", a few hatclings around a stair; inside is a cave with wyrms
* worldmap: a "town", full of normal npcs, but hey all have a hidden diease, after X turns tthey turn into ghouls and all come on the player
* hole in the ground with rats around it, inside are undead rats with their boss the ratlich
"You have come upon the dark lair of the dreaded Rat-Lich!"
"You hear squeaks and the sounds of clicking bone echo around you"
* elven tomb, with mummies
* level wide thunderstorm, reducing sight/lite/.. range by half; making the level dark; random lighting strike the ground, sometimes poping an elemental
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