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Commit b9782350 authored by dg's avatar dg
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foo

git-svn-id: http://svn.net-core.org/repos/t-engine4@966 51575b47-30f0-44d4-a5cc-537603b46e54
parent bb460c89
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......@@ -466,7 +466,9 @@ function _M:setupCommands()
self.player:forceLevelup(50)
self.player.esp.all = 1
self.player.esp.range = 50
self:changeLevel(5, "grushnak-pride")
self.player.inc_damage.all = 100000
self:changeLevel(1, "wilderness-arda-fareast") game.memory_levels["wilderness-arda-fareast-1"] = game.level
self.player:grantQuest("orc-pride")
-- self.player:grantQuest("escort-duty")
end
end,
......
......@@ -30,8 +30,7 @@ quickEntity('m', {always_remember = true, show_tooltip=true, name='mountains', d
quickEntity('h', {always_remember = true, show_tooltip=true, name='low hills', display='^', color=colors.GREEN, back_color=colors.DARK_GREEN, image="terrain/hills.png", can_encounter="plain", equilibrium_level=-10})
quickEntity('A', {always_remember = true, show_tooltip=true, name="Sun Wall Outpost (Town)", display='*', color=colors.GOLD, notice = true, change_level=1, change_zone="town-sunwall-outpost"})
quickEntity('B', {always_remember = true, show_tooltip=true, name="Rak'shor Pride", display='>', color=colors.YELLOW, notice = true, change_level=1, change_zone="rakshor-pride"})
quickEntity('C', {always_remember = true, show_tooltip=true, name="Gorbat Pride", display='>', color=colors.YELLOW, notice = true, change_level=1, change_zone="gorbat-pride"})
quickEntity('B', {always_remember = true, show_tooltip=true, name="High Peek", display='>', color=colors.VIOLET, notice = true, change_level=1, change_zone="high_peek"})
quickEntity('1', {always_remember = true, show_tooltip=true, name="Gates of Morning", desc="A massive hole in the Sun Wall", display='*', color=colors.GOLD, back_color=colors.CRIMSON, image="terrain/gate-morning.png", tint=colors.GOLD, notice = true, change_level=1, change_zone="town-gates-of-morning"})
......@@ -77,7 +76,7 @@ return [[
========== hhhh ~~ttttttttttttmmmmmmmmttttt hhhhh =======
========= hhh ~~ttttttttttmmmmmmmmmmtttt hhh =======
========= ~ttttttttttmmmmmmmmmmttt ========
======== ~~~~~~~~tttttt~~mmmmmmmmttt =========
======== ~~~~~~~~tttttt~~mmmBmmmmttt =========
======= ~~~~ ~~~~~~~~ttmmmmmmmtttt ==========
====== ~~~~ tttttttmmmmmmtttt ==========
===== ~~~ ttttttmmmmmmmmttt ===========
......
......@@ -25,27 +25,27 @@ desc = function(self, who)
if self:isCompleted("rak-shor") then
desc[#desc+1] = "#LIGHT_GREEN#* You have destroyed Rak'shor.#WHITE#"
else
desc[#desc+1] = "#SLATE#* Rak'shor Pride, in the south west of the High Peek#WHITE#"
desc[#desc+1] = "#SLATE#* Rak'shor Pride, in the south west of the High Peek.#WHITE#"
end
if self:isCompleted("eastport") then
desc[#desc+1] = "#LIGHT_GREEN#* You have killed the master of Easport.#WHITE#"
else
desc[#desc+1] = "#SLATE#* A group of corrupted humans live in Eastport on the southern costline, they have contact with the Pride#WHITE#"
desc[#desc+1] = "#SLATE#* A group of corrupted humans live in Eastport on the southern costline, they have contact with the Pride.#WHITE#"
end
if self:isCompleted("vor") then
desc[#desc+1] = "#LIGHT_GREEN#* You have destroyed Vor.#WHITE#"
else
desc[#desc+1] = "#SLATE#* Vor Pride, in the north east#WHITE#"
desc[#desc+1] = "#SLATE#* Vor Pride, in the north east.#WHITE#"
end
if self:isCompleted("grushnak") then
desc[#desc+1] = "#LIGHT_GREEN#* You have destroyed Grushnak.#WHITE#"
else
desc[#desc+1] = "#SLATE#* Grushnak Pride, whose location remains unknown#WHITE#"
desc[#desc+1] = "#SLATE#* Grushnak Pride, whose location remains unknown.#WHITE#"
end
if self:isCompleted("gorbat") then
desc[#desc+1] = "#LIGHT_GREEN#* You have destroyed Gorbat.#WHITE#"
else
desc[#desc+1] = "#SLATE#* Gorbat Pride, in the southern desert#WHITE#"
desc[#desc+1] = "#SLATE#* Gorbat Pride, in the southern desert.#WHITE#"
end
return table.concat(desc, "\n")
end
......@@ -61,5 +61,28 @@ on_grant = function(self, who)
}
g:resolve() g:resolve(nil, true)
game.zone:addEntity(game.memory_levels["wilderness-arda-fareast-1"], g, "terrain", 38, 49)
-- Reveal entrances
local g = mod.class.Grid.new{
show_tooltip=true,
name="Entrance to Vor Pride bastion",
display='>', color=colors.UMBER,
notice = true,
change_level=1, change_zone="vor-pride"
}
g:resolve() g:resolve(nil, true)
game.zone:addEntity(game.memory_levels["wilderness-arda-fareast-1"], g, "terrain", 63, 14)
-- Reveal entrances
local g = mod.class.Grid.new{
show_tooltip=true,
name="Entrance to Gorbat Pride bastion",
display='>', color=colors.UMBER,
notice = true,
change_level=1, change_zone="gorbat-pride"
}
g:resolve() g:resolve(nil, true)
game.zone:addEntity(game.memory_levels["wilderness-arda-fareast-1"], g, "terrain", 63, 51)
game.logPlayer(game.player, "Aeryn points the known locations on your map.")
end
......@@ -78,7 +78,7 @@ newEntity{ base = "BASE_SCROLL", subtype="tome",
name = "Tome of Uttercold", unided_name = "frozen book", unique=true,
color = colors.VIOLET,
level_range = {35, 45},
rarity = 1,
rarity = 200,
cost = 100,
use_simple = { name="learn the ancient secrets", use = function(self, who)
......
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